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SDL_DelayNS() will attempt to sleep exactly the requested amount of time
This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally. Fixes https://github.com/libsdl-org/SDL/issues/10210
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@@ -186,6 +186,34 @@ int main(int argc, char *argv[])
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Check accuracy of precise delay */
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{
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Uint64 desired_delay = SDL_NS_PER_SECOND / 60;
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Uint64 actual_delay;
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Uint64 total_overslept = 0;
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start = SDL_GetTicksNS();
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SDL_DelayNS(1);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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SDL_Log("Minimum precise delay: %" SDL_PRIu64 " ns\n", actual_delay);
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SDL_Log("Timing 100 frames at 60 FPS\n");
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for (i = 0; i < 100; ++i) {
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start = SDL_GetTicksNS();
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SDL_DelayNS(desired_delay);
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now = SDL_GetTicksNS();
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actual_delay = (now - start);
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if (actual_delay > desired_delay) {
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total_overslept += (actual_delay - desired_delay);
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}
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}
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SDL_Log("Overslept %.2f ms\n", (double)total_overslept / SDL_NS_PER_MS);
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}
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/* Wait for the results to be seen */
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SDL_Delay(1 * 1000);
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/* Test multiple timers */
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SDL_Log("Testing multiple timers...\n");
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t1 = SDL_AddTimer(100, callback, (void *)1);
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