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[Nokia N-Gage] Re-enable FPS counter, fix link in README.
- Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project. - Fix link in the platform's README. - Re-order list of supported platforms (alphabetical order to maintain consistency).
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@@ -512,7 +512,6 @@ void CRenderer::Flip()
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return;
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}
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#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
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iRenderer->Gc()->UseFont(iFont);
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if (iShowFPS && iRenderer->Gc()) {
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@@ -537,7 +536,6 @@ void CRenderer::Flip()
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iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
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}
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iRenderer->Gc()->DiscardFont();
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#endif // SDL_VIDEO_RENDER_NGAGE_FPS
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iRenderer->Flip(iDirectScreen);
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// Keep the backlight on.
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@@ -571,7 +569,6 @@ void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
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}
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}
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#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
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void CRenderer::UpdateFPS()
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{
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static TTime lastTime;
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@@ -593,7 +590,6 @@ void CRenderer::UpdateFPS()
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lastTime = currentTime;
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}
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}
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#endif
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void CRenderer::SuspendScreenSaver(TBool aSuspend)
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{
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@@ -688,7 +684,6 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
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timestamp = SDL_GetPerformanceCounter();
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SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), true);
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#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
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if (aWsEvent.Key()->iScanCode == EStdKeyHash) {
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if (iShowFPS) {
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iShowFPS = EFalse;
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@@ -696,7 +691,6 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
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iShowFPS = ETrue;
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}
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}
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#endif
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break;
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case EEventKeyUp: /* Key events */
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