[Nokia N-Gage] Re-enable FPS counter, fix link in README.

- Re-enable FPS counter, which is hidden by default anyway - but essential while working on an actual project.
- Fix link in the platform's README.
- Re-order list of supported platforms (alphabetical order to maintain consistency).
This commit is contained in:
Michael Fitzmayer
2025-07-02 21:27:24 +02:00
parent 530639aa4a
commit 03489e249a
3 changed files with 2 additions and 8 deletions

View File

@@ -44,7 +44,7 @@ a state-of-the-art C23 compiler. The irony writes itself.
## Existing Issues and Limitations
- For now, the new
[SDL3 main callbacks](https://wiki.libsdl.org/SDL3/README/main-functions#how-to-use-main-callbacks-in-sdl3)
[SDL3 main callbacks](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3)
are not optional and must be used. This is important as the callbacks
are optional on other platforms.

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@@ -12,6 +12,7 @@
- [NetBSD](README-bsd.md)
- [Nintendo Switch](README-switch.md)
- [Nintendo 3DS](README-n3ds.md)
- [Nokia N-Gage](README-ngage.md)]
- [OpenBSD](README-bsd.md)
- [PlayStation 2](README-ps2.md)
- [PlayStation 4](README-ps4.md)
@@ -24,7 +25,6 @@
- [Windows](README-windows.md)
- [Windows GDK](README-gdk.md)
- [Xbox](README-gdk.md)
- [Nokia N-Gage](README-ngage.md)
## Unsupported Platforms

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@@ -512,7 +512,6 @@ void CRenderer::Flip()
return;
}
#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
iRenderer->Gc()->UseFont(iFont);
if (iShowFPS && iRenderer->Gc()) {
@@ -537,7 +536,6 @@ void CRenderer::Flip()
iRenderer->Gc()->DrawText(_L(""), TPoint(0, 0));
}
iRenderer->Gc()->DiscardFont();
#endif // SDL_VIDEO_RENDER_NGAGE_FPS
iRenderer->Flip(iDirectScreen);
// Keep the backlight on.
@@ -571,7 +569,6 @@ void CRenderer::SetClipRect(TInt aX, TInt aY, TInt aWidth, TInt aHeight)
}
}
#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
void CRenderer::UpdateFPS()
{
static TTime lastTime;
@@ -593,7 +590,6 @@ void CRenderer::UpdateFPS()
lastTime = currentTime;
}
}
#endif
void CRenderer::SuspendScreenSaver(TBool aSuspend)
{
@@ -688,7 +684,6 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
timestamp = SDL_GetPerformanceCounter();
SDL_SendKeyboardKey(timestamp, 1, aWsEvent.Key()->iCode, ConvertScancode(aWsEvent.Key()->iScanCode), true);
#ifdef SDL_VIDEO_RENDER_NGAGE_FPS
if (aWsEvent.Key()->iScanCode == EStdKeyHash) {
if (iShowFPS) {
iShowFPS = EFalse;
@@ -696,7 +691,6 @@ void CRenderer::HandleEvent(const TWsEvent &aWsEvent)
iShowFPS = ETrue;
}
}
#endif
break;
case EEventKeyUp: /* Key events */