Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()

Fixes https://github.com/libsdl-org/SDL/issues/13899
This commit is contained in:
Sam Lantinga
2025-09-07 21:15:51 -07:00
parent d3a6be9607
commit 035eed351c
6 changed files with 93 additions and 59 deletions

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@@ -4429,6 +4429,26 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize(
Uint32 height,
Uint32 depth_or_layer_count);
/**
* Get the SDL pixel format corresponding to a GPU texture format.
*
* \param format a texture format.
* \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if there is no corresponding pixel format.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format);
/**
* Get the GPU texture format corresponding to an SDL pixel format.
*
* \param format a pixel format.
* \returns the corresponding GPU texture format, or SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU texture format.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format);
#ifdef SDL_PLATFORM_GDK
/**

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@@ -1255,6 +1255,8 @@ SDL3_0.0.0 {
SDL_PutAudioStreamDataNoCopy;
SDL_AddAtomicU32;
SDL_hid_get_properties;
SDL_GetPixelFormatFromGPUTextureFormat;
SDL_GetGPUTextureFormatFromPixelFormat;
# extra symbols go here (don't modify this line)
local: *;
};

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@@ -1280,3 +1280,5 @@
#define SDL_PutAudioStreamDataNoCopy SDL_PutAudioStreamDataNoCopy_REAL
#define SDL_AddAtomicU32 SDL_AddAtomicU32_REAL
#define SDL_hid_get_properties SDL_hid_get_properties_REAL
#define SDL_GetPixelFormatFromGPUTextureFormat SDL_GetPixelFormatFromGPUTextureFormat_REAL
#define SDL_GetGPUTextureFormatFromPixelFormat SDL_GetGPUTextureFormatFromPixelFormat_REAL

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@@ -1288,3 +1288,5 @@ SDL_DYNAPI_PROC(int,SDL_GetEventDescription,(const SDL_Event *a,char *b,int c),(
SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamDataNoCopy,(SDL_AudioStream *a,const void *b,int c,SDL_AudioStreamDataCompleteCallback d,void *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(Uint32,SDL_AddAtomicU32,(SDL_AtomicU32 *a,int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_hid_get_properties,(SDL_hid_device *a),(a),return)
SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatFromGPUTextureFormat,(SDL_GPUTextureFormat a),(a),return)
SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUTextureFormatFromPixelFormat,(SDL_PixelFormat a),(a),return)

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@@ -3344,3 +3344,68 @@ Uint32 SDL_CalculateGPUTextureFormatSize(
Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
return depth_or_layer_count * blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
}
SDL_PixelFormat SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format)
{
switch (format) {
case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
return SDL_PIXELFORMAT_BGRA4444;
case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
return SDL_PIXELFORMAT_BGR565;
case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
return SDL_PIXELFORMAT_BGRA5551;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_BGRA32;
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_BGRA32;
case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
return SDL_PIXELFORMAT_ABGR2101010;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
return SDL_PIXELFORMAT_RGBA64;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
return SDL_PIXELFORMAT_RGBA64;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
return SDL_PIXELFORMAT_RGBA64_FLOAT;
case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
return SDL_PIXELFORMAT_RGBA128_FLOAT;
default:
return SDL_PIXELFORMAT_UNKNOWN;
}
}
SDL_GPUTextureFormat SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format)
{
switch (format) {
case SDL_PIXELFORMAT_BGRA4444:
return SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM;
case SDL_PIXELFORMAT_BGR565:
return SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM;
case SDL_PIXELFORMAT_BGRA5551:
return SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM;
case SDL_PIXELFORMAT_BGRA32:
case SDL_PIXELFORMAT_BGRX32:
return SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_RGBA32:
case SDL_PIXELFORMAT_RGBX32:
return SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
case SDL_PIXELFORMAT_ABGR2101010:
return SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM;
case SDL_PIXELFORMAT_RGBA64:
return SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM;
case SDL_PIXELFORMAT_RGBA64_FLOAT:
return SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT;
case SDL_PIXELFORMAT_RGBA128_FLOAT:
return SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT;
default:
return SDL_GPU_TEXTUREFORMAT_INVALID;
}
}

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@@ -117,63 +117,6 @@ static bool GPU_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMod
return true;
}
static SDL_GPUTextureFormat PixFormatToTexFormat(SDL_PixelFormat pixel_format)
{
switch (pixel_format) {
case SDL_PIXELFORMAT_BGRA32:
case SDL_PIXELFORMAT_BGRX32:
return SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM;
case SDL_PIXELFORMAT_RGBA32:
case SDL_PIXELFORMAT_RGBX32:
return SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
// YUV TODO
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
case SDL_PIXELFORMAT_UYVY:
default:
return SDL_GPU_TEXTUREFORMAT_INVALID;
}
}
static SDL_PixelFormat TexFormatToPixFormat(SDL_GPUTextureFormat tex_format)
{
switch (tex_format) {
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
return SDL_PIXELFORMAT_BGRA32;
case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
return SDL_PIXELFORMAT_BGR565;
case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
return SDL_PIXELFORMAT_BGRA5551;
case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
return SDL_PIXELFORMAT_BGRA4444;
case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
return SDL_PIXELFORMAT_ABGR2101010;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
return SDL_PIXELFORMAT_RGBA64;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
return SDL_PIXELFORMAT_RGBA64_FLOAT;
case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
return SDL_PIXELFORMAT_RGBA128_FLOAT;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
return SDL_PIXELFORMAT_RGBA64;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_RGBA32;
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
return SDL_PIXELFORMAT_BGRA32;
default:
return SDL_PIXELFORMAT_UNKNOWN;
}
}
static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
GPU_RenderData *renderdata = (GPU_RenderData *)renderer->internal;
@@ -181,7 +124,7 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
SDL_GPUTextureFormat format;
SDL_GPUTextureUsageFlags usage = SDL_GPU_TEXTUREUSAGE_SAMPLER;
format = PixFormatToTexFormat(texture->format);
format = SDL_GetGPUTextureFormatFromPixelFormat(texture->format);
if (format == SDL_GPU_TEXTUREFORMAT_INVALID) {
return SDL_SetError("Texture format %s not supported by SDL_GPU",
@@ -952,7 +895,7 @@ static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect
pixfmt = texture->format;
} else {
gpu_tex = data->backbuffer.texture;
pixfmt = TexFormatToPixFormat(data->backbuffer.format);
pixfmt = SDL_GetPixelFormatFromGPUTextureFormat(data->backbuffer.format);
if (pixfmt == SDL_PIXELFORMAT_UNKNOWN) {
SDL_SetError("Unsupported backbuffer format");