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loopwave: Use SDL_ResumeAudioStreamDevice.
...instead of the more-wordy: `SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));`
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@@ -114,7 +114,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
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return SDL_APP_FAILURE;
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}
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SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
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SDL_ResumeAudioStreamDevice(stream);
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return SDL_APP_CONTINUE;
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}
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