From 03a6d98aee05aeacb4511b58e2b61dba6886874d Mon Sep 17 00:00:00 2001 From: DracoRooks <148987636+DracoRooks@users.noreply.github.com> Date: Thu, 29 May 2025 23:26:46 +0530 Subject: [PATCH] Update SDL_pixels.h Added an opening bracket in line 520, in the comment block of SDL_PixelFormat. Simple addition to the readability of documentation. --- include/SDL3/SDL_pixels.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/SDL3/SDL_pixels.h b/include/SDL3/SDL_pixels.h index 294f1a7918..f9d6e9e308 100644 --- a/include/SDL3/SDL_pixels.h +++ b/include/SDL3/SDL_pixels.h @@ -517,7 +517,7 @@ typedef enum SDL_PackedLayout * ABGR32, define a platform-independent encoding into bytes in the order * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes * (red, green, blue) in that order, and in ABGR32 data, each pixel is - * encoded in 4 bytes alpha, blue, green, red) in that order. Use these + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these * names if the property of a format that is important to you is the order * of the bytes in memory or on disk. * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are