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Added SDL_ClickTrayEntry()
Also removed the app delegate from the tray code on Cocoa and folded that into SDL3AppDelegate. Fixes https://github.com/libsdl-org/SDL/issues/11906
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@@ -1231,6 +1231,7 @@ SDL3_0.0.0 {
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SDL_GetTrayMenuParentTray;
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SDL_GetThreadState;
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SDL_AudioStreamDevicePaused;
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SDL_ClickTrayEntry;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1256,3 +1256,4 @@
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#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL
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#define SDL_GetThreadState SDL_GetThreadState_REAL
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#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL
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#define SDL_ClickTrayEntry SDL_ClickTrayEntry_REAL
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@@ -1264,3 +1264,4 @@ SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),
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SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
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SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),)
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