Add SDL_ConvertAudioSamples() helper function

This commit is contained in:
Sylvain
2023-01-23 08:24:49 +01:00
committed by Sam Lantinga
parent 7b50bae524
commit 052b14eb65
8 changed files with 124 additions and 57 deletions

View File

@@ -841,6 +841,7 @@ SDL3_0.0.0 {
SDL_PlayAudioDevice;
SDL_aligned_alloc;
SDL_aligned_free;
SDL_ConvertAudioSamples;
# extra symbols go here (don't modify this line)
local: *;
};

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@@ -868,3 +868,4 @@
#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
#define SDL_aligned_alloc SDL_aligned_alloc_REAL
#define SDL_aligned_free SDL_aligned_free_REAL
#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL

View File

@@ -913,3 +913,4 @@ SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(SDL_AudioFormat a, Uint8 b, int c, int d, Uint8 *e, SDL_AudioFormat f, Uint8 g, int h, int *i, Uint8 **j),(a,b,c,d,e,f,g,h,i,j),return)