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Add SDL_ConvertAudioSamples() helper function
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@@ -841,6 +841,7 @@ SDL3_0.0.0 {
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SDL_PlayAudioDevice;
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SDL_aligned_alloc;
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SDL_aligned_free;
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SDL_ConvertAudioSamples;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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