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audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
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@@ -251,7 +251,7 @@ static void UpdateAudioStreamFormatsPhysical(SDL_AudioDevice *device)
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// SDL_SetAudioStreamFormat does a ton of validation just to memcpy an audiospec.
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SDL_LockMutex(stream->lock);
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SDL_copyp(&stream->dst_spec, &spec);
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SDL_SetAudioStreamOutputChannelMap(stream, device->chmap, spec.channels); // this should be fast for normal cases, though!
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SetAudioStreamChannelMap(stream, &stream->dst_spec, &stream->dst_chmap, device->chmap, spec.channels, -1); // this should be fast for normal cases, though!
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SDL_UnlockMutex(stream->lock);
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}
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}
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@@ -584,7 +584,7 @@ int SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_s
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return 0;
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}
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static int SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec *spec, int **stream_chmap, const int *chmap, int channels, SDL_bool isinput)
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int SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec *spec, int **stream_chmap, const int *chmap, int channels, int isinput)
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{
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if (!stream) {
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return SDL_InvalidParamError("stream");
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@@ -602,7 +602,7 @@ static int SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec
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// already have this map, don't allocate/copy it again.
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} else if (SDL_ChannelMapIsBogus(chmap, channels)) {
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retval = SDL_SetError("Invalid channel mapping");
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} else if (stream->bound_device && (!!isinput == !!stream->bound_device->physical_device->recording)) {
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} else if ((isinput != -1) && stream->bound_device && (!!isinput == !!stream->bound_device->physical_device->recording)) {
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// quietly refuse to change the format of the end currently bound to a device.
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} else {
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if (SDL_ChannelMapIsDefault(chmap, channels)) {
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@@ -137,6 +137,10 @@ extern void OnAudioStreamDestroy(SDL_AudioStream *stream);
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// This just lets audio playback apply logical device gain at the same time as audiostream gain, so it's one multiplication instead of thousands.
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extern int SDL_GetAudioStreamDataAdjustGain(SDL_AudioStream *stream, void *voidbuf, int len, float extra_gain);
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// This is the bulk of `SDL_SetAudioStream*putChannelMap`'s work, but it lets you skip the check about changing the device end of a stream if isinput==-1.
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extern int SetAudioStreamChannelMap(SDL_AudioStream *stream, const SDL_AudioSpec *spec, int **stream_chmap, const int *chmap, int channels, int isinput);
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typedef struct SDL_AudioDriverImpl
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{
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void (*DetectDevices)(SDL_AudioDevice **default_playback, SDL_AudioDevice **default_recording);
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