openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!)

This commit is contained in:
Sam Lantinga
2024-10-18 16:40:36 -07:00
parent b40ad5428b
commit 07bb8f1c4c
2 changed files with 28 additions and 26 deletions

View File

@@ -46,6 +46,7 @@ struct SDL_GLContextState
{
HGLRC hglrc;
};
#else
#include <SDL3/SDL_opengles2_gl2.h>
#endif
@@ -68,30 +69,30 @@ struct SDL_CursorData
};
// GL Extensions for functions we will be using.
void (*ov_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
void (*ov_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
void (*ov_glBindFramebuffer)(GLenum target, GLuint framebuffer);
void (*ov_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
void (*ov_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void (*ov_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void (*ov_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum (*ov_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
GLenum (*ov_glGetError)();
void (*ov_glFlush)();
void (*ov_glFinish)();
void (*ov_glGenTextures)(GLsizei n, GLuint *textures);
void (*ov_glDeleteTextures)(GLsizei n, GLuint *textures);
void (*ov_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (*ov_glTexParameteri)(GLenum target, GLenum pname, GLenum param);
void (*ov_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data);
void (*ov_glBindTexture)(GLenum target, GLuint texture);
void (*ov_glDrawBuffers)(GLsizei n, const GLenum *bufs);
void (*ov_glGetIntegerv)(GLenum pname, GLint * data);
const GLubyte *(*ov_glGetStringi)(GLenum name, GLuint index);
void (*ov_glClear)(GLbitfield mask);
void (*ov_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (*ov_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (*ov_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message);
void (APIENTRY *ov_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
void (APIENTRY *ov_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
void (APIENTRY *ov_glBindFramebuffer)(GLenum target, GLuint framebuffer);
void (APIENTRY *ov_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
void (APIENTRY *ov_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void (APIENTRY *ov_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void (APIENTRY *ov_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLenum (APIENTRY *ov_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
GLenum (APIENTRY *ov_glGetError)();
void (APIENTRY *ov_glFlush)();
void (APIENTRY *ov_glFinish)();
void (APIENTRY *ov_glGenTextures)(GLsizei n, GLuint *textures);
void (APIENTRY *ov_glDeleteTextures)(GLsizei n, GLuint *textures);
void (APIENTRY *ov_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
void (APIENTRY *ov_glTexParameteri)(GLenum target, GLenum pname, GLenum param);
void (APIENTRY *ov_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data);
void (APIENTRY *ov_glBindTexture)(GLenum target, GLuint texture);
void (APIENTRY *ov_glDrawBuffers)(GLsizei n, const GLenum *bufs);
void (APIENTRY *ov_glGetIntegerv)(GLenum pname, GLint * data);
const GLubyte *(APIENTRY *ov_glGetStringi)(GLenum name, GLuint index);
void (APIENTRY *ov_glClear)(GLbitfield mask);
void (APIENTRY *ov_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void (APIENTRY *ov_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void (APIENTRY *ov_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message);
#ifdef SDL_VIDEO_DRIVER_WINDOWS
PROC(*ov_wglGetProcAddress)(LPCSTR);
@@ -980,6 +981,9 @@ static SDL_GLContext OPENVR_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window
OPENVR_SetupFrame(_this, window);
SDL_GLContext result = malloc(sizeof(struct SDL_GLContextState));
if (!result) {
return NULL;
}
result->hglrc = videodata->hglrc;
return result;
}

View File

@@ -5,8 +5,6 @@
#ifdef EXTERN_C
#undef EXTERN_C
#endif
#define GL_APIENTRY
#define GL_APICALL
#endif
// OpenVR has a LOT of unused variables that GCC will freak out on.