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wikiheaders: Automatically categorize API symbols by subsystem.
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@@ -25,7 +25,6 @@
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* Main include header for the SDL library
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*/
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#ifndef SDL_h_
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#define SDL_h_
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@@ -70,6 +69,8 @@
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extern "C" {
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#endif
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/* WIKI CATEGORY: Init */
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/* As of version 0.5, SDL is loaded dynamically into the application */
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/**
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@@ -30,6 +30,8 @@
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#include "SDL_stdinc.h"
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/* WIKI CATEGORY: CPUInfo */
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/* Need to do this here because intrin.h has C++ code in it */
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/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
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@@ -25,6 +25,8 @@
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* Include file for SDL game controller event handling
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*/
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/* WIKI CATEGORY: GameController */
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#ifndef SDL_gamecontroller_h_
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#define SDL_gamecontroller_h_
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@@ -25,6 +25,8 @@
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* Include file for handling SDL_GUID values.
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*/
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/* WIKI CATEGORY: GUID */
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#ifndef SDL_guid_h_
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#define SDL_guid_h_
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@@ -59,6 +59,8 @@
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* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
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*/
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/* WIKI CATEGORY: HIDAPI */
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#ifndef SDL_hidapi_h_
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#define SDL_hidapi_h_
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@@ -38,6 +38,8 @@
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* the results you expect. :)
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*/
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/* WIKI CATEGORY: LoadSO */
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#ifndef SDL_loadso_h_
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#define SDL_loadso_h_
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@@ -26,6 +26,8 @@
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* data streams. It can easily be extended to files, memory, etc.
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*/
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/* WIKI CATEGORY: RWOPS */
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#ifndef SDL_rwops_h_
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#define SDL_rwops_h_
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@@ -25,6 +25,8 @@
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* This is a general header that includes C language support.
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*/
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/* WIKI CATEGORY: StdInc */
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#ifndef SDL_stdinc_h_
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#define SDL_stdinc_h_
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@@ -42,6 +42,8 @@
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* you can enable it with SDL_EventState().
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*/
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/* WIKI CATEGORY: SYSWM */
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struct SDL_SysWMinfo;
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#if !defined(SDL_PROTOTYPES_ONLY)
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@@ -27,6 +27,8 @@
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* If you don't like ugly C preprocessor code, don't look at this file. :)
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*/
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/* WIKI CATEGORY: BeginCode */
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/* This shouldn't be nested -- included it around code only. */
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#ifdef SDL_begin_code_h
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#error Nested inclusion of begin_code.h
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