diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h index 1d4e51fd8b..c1f1e0e999 100644 --- a/include/SDL3/SDL_mouse.h +++ b/include/SDL3/SDL_mouse.h @@ -423,7 +423,7 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 * data, * situations. For example, if the original surface is 32x32, then on a 2x * macOS display or 200% display scale on Windows, a 64x64 version of the * image will be used, if available. If a matching version of the image isn't - * available, the closest larger size image will be downscaled to the + * available, the closest larger size image will be downscaled to the * appropriate size and be used instead, if available. Otherwise, the closest * smaller image will be upscaled and be used instead. * diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index b75b338607..61ad24f5dc 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1341,7 +1341,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); * situations. For example, if the original surface is 32x32, then on a 2x * macOS display or 200% display scale on Windows, a 64x64 version of the * image will be used, if available. If a matching version of the image isn't - * available, the closest larger size image will be downscaled to the + * available, the closest larger size image will be downscaled to the * appropriate size and be used instead, if available. Otherwise, the closest * smaller image will be upscaled and be used instead. *