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SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
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@@ -182,14 +182,14 @@ SDL3_0.0.0 {
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SDL_Vulkan_GetDrawableSize;
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SDL_GetPreferredLocales;
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SDL_GetPixelFormatName;
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SDL_PixelFormatEnumToMasks;
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SDL_MasksToPixelFormatEnum;
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SDL_AllocFormat;
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SDL_FreeFormat;
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SDL_AllocPalette;
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SDL_GetMasksForPixelFormatEnum;
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SDL_GetPixelFormatEnumForMasks;
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SDL_CreatePixelFormat;
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SDL_DestroyPixelFormat;
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SDL_CreatePalette;
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SDL_SetPixelFormatPalette;
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SDL_SetPaletteColors;
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SDL_FreePalette;
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SDL_DestroyPalette;
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SDL_MapRGB;
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SDL_MapRGBA;
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SDL_GetRGB;
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@@ -263,14 +263,14 @@
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#define SDL_CondWait SDL_CondWait_REAL
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#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
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#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
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#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
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#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
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#define SDL_AllocFormat SDL_AllocFormat_REAL
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#define SDL_FreeFormat SDL_FreeFormat_REAL
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#define SDL_AllocPalette SDL_AllocPalette_REAL
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#define SDL_GetMasksForPixelFormatEnum SDL_GetMasksForPixelFormatEnum_REAL
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#define SDL_GetPixelFormatEnumForMasks SDL_GetPixelFormatEnumForMasks_REAL
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#define SDL_CreatePixelFormat SDL_CreatePixelFormat_REAL
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#define SDL_DestroyPixelFormat SDL_DestroyPixelFormat_REAL
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#define SDL_CreatePalette SDL_CreatePalette_REAL
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#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
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#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
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#define SDL_FreePalette SDL_FreePalette_REAL
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#define SDL_DestroyPalette SDL_DestroyPalette_REAL
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#define SDL_MapRGB SDL_MapRGB_REAL
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#define SDL_MapRGBA SDL_MapRGBA_REAL
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#define SDL_GetRGB SDL_GetRGB_REAL
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@@ -290,14 +290,14 @@ SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_CondWait,(SDL_cond *a, SDL_mutex *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_CondWaitTimeout,(SDL_cond *a, SDL_mutex *b, Sint32 c),(a,b,c),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PixelFormatEnumToMasks,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(Uint32,SDL_MasksToPixelFormatEnum,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_AllocFormat,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FreeFormat,(SDL_PixelFormat *a),(a),)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_AllocPalette,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetMasksForPixelFormatEnum,(Uint32 a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GetPixelFormatEnumForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(SDL_PixelFormat*,SDL_CreatePixelFormat,(Uint32 a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
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SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SetPixelFormatPalette,(SDL_PixelFormat *a, SDL_Palette *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void,SDL_FreePalette,(SDL_Palette *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormat *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),)
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