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Added property types: pointer, string, number, float
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@@ -705,9 +705,9 @@ void SDL_IBus_UpdateTextRect(const SDL_Rect *rect)
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#ifdef SDL_VIDEO_DRIVER_X11
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{
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SDL_PropertiesID props = SDL_GetWindowProperties(focused_win);
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Display *x_disp = (Display *)SDL_GetProperty(props, "SDL.window.x11.display");
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int x_screen = (int)(intptr_t)SDL_GetProperty(props, "SDL.window.x11.screen");
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Window x_win = (Window)SDL_GetProperty(props, "SDL.window.x11.window");
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Display *x_disp = (Display *)SDL_GetProperty(props, "SDL.window.x11.display", NULL);
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int x_screen = SDL_GetNumberProperty(props, "SDL.window.x11.screen", 0);
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Window x_win = SDL_GetNumberProperty(props, "SDL.window.x11.window", 0);
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Window unused;
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if (x_disp && x_win) {
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