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Fix LRU when destroying texture.
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@@ -534,7 +534,7 @@ PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
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PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));
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if(!psp_texture)
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if(!psp_texture)
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return -1;
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return SDL_OutOfMemory();
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psp_texture->swizzled = SDL_FALSE;
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psp_texture->swizzled = SDL_FALSE;
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psp_texture->width = texture->w;
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psp_texture->width = texture->w;
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@@ -1295,6 +1295,7 @@ PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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if(psp_texture == 0)
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if(psp_texture == 0)
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return;
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return;
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LRUTargetRemove(renderdata, psp_texture);
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TextureStorageFree(psp_texture->data);
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TextureStorageFree(psp_texture->data);
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SDL_free(psp_texture);
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SDL_free(psp_texture);
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texture->driverdata = NULL;
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texture->driverdata = NULL;
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