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Switch header convention from #include "SDL.h"
to #include <SDL3/SDLh>
I ran this script in the include directory: ```sh sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h ``` I ran this script in the src directory: ```sh for i in ../include/SDL3/SDL*.h do hdr=$(basename $i) if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \; else find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \; fi done ``` Fixes https://github.com/libsdl-org/SDL/issues/6575
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@@ -41,8 +41,6 @@
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data sources. It can easily be extended to files, memory, etc.
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*/
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#include "SDL_endian.h"
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#include "SDL_rwops.h"
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#ifdef __APPLE__
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#include "cocoa/SDL_rwopsbundlesupport.h"
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@@ -54,7 +52,6 @@
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#ifdef __ANDROID__
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#include "../core/android/SDL_android.h"
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#include "SDL_system.h"
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#endif
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#if defined(__WIN32__) || defined(__GDK__)
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@@ -20,7 +20,6 @@
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*/
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#include "SDL_rwopsromfs.h"
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#include "SDL_error.h"
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/* Checks if the mode is a kind of reading */
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SDL_FORCE_INLINE SDL_bool IsReadMode(const char *mode);
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