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Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
@@ -28,9 +28,6 @@
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#include "../../core/windows/SDL_windows.h"
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#include <shlobj.h>
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_filesystem.h"
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char *
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SDL_GetBasePath(void)
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@@ -173,8 +170,6 @@ SDL_GetPrefPath(const char *org, const char *app)
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#endif /* SDL_FILESYSTEM_WINDOWS */
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#ifdef SDL_FILESYSTEM_XBOX
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#include "SDL_filesystem.h"
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#include "SDL_error.h"
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char *
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SDL_GetBasePath(void)
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{
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