Added SDL_strnlen() and SDL_wcsnlen()

This commit is contained in:
Sam Lantinga
2023-07-17 18:10:57 -07:00
parent 4d63c919f9
commit 0a4e6f6d29
8 changed files with 79 additions and 10 deletions

View File

@@ -875,6 +875,8 @@ SDL3_0.0.0 {
SDL_GetGamepadStringForType;
SDL_GetRealGamepadInstanceType;
SDL_GetRealGamepadType;
SDL_wcsnlen;
SDL_strnlen;
# extra symbols go here (don't modify this line)
local: *;
};

View File

@@ -901,3 +901,5 @@
#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL
#define SDL_GetRealGamepadInstanceType SDL_GetRealGamepadInstanceType_REAL
#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL
#define SDL_wcsnlen SDL_wcsnlen_REAL
#define SDL_strnlen SDL_strnlen_REAL

View File

@@ -946,3 +946,5 @@ SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a)
SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadInstanceType,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return)
SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)