diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index bfe36462bd..b2c88c58db 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -3019,8 +3019,14 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y) { CHECK_WINDOW_MAGIC(window, false); +#ifdef SDL_PLATFORM_MACOS + // On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position + bool use_display_origin = false; +#else // Fullscreen windows are always at their display's origin - if (window->flags & SDL_WINDOW_FULLSCREEN) { + bool use_display_origin = ((window->flags & SDL_WINDOW_FULLSCREEN) != 0); +#endif + if (use_display_origin) { SDL_DisplayID displayID; if (x) {