From 0a50058f7a8258e463f0eeb1552de8bdaed9cb39 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 23 Sep 2025 22:57:21 -0700 Subject: [PATCH] Use the real window position on macOS On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position Fixes https://github.com/libsdl-org/SDL/issues/10441 --- src/video/SDL_video.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index bfe36462bd..b2c88c58db 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -3019,8 +3019,14 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y) { CHECK_WINDOW_MAGIC(window, false); +#ifdef SDL_PLATFORM_MACOS + // On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position + bool use_display_origin = false; +#else // Fullscreen windows are always at their display's origin - if (window->flags & SDL_WINDOW_FULLSCREEN) { + bool use_display_origin = ((window->flags & SDL_WINDOW_FULLSCREEN) != 0); +#endif + if (use_display_origin) { SDL_DisplayID displayID; if (x) {