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SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled
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@@ -238,6 +238,7 @@ SetDIerror(const char *function, HRESULT code)
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static SDL_bool
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SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
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{
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#ifdef SDL_JOYSTICK_XINPUT
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SDL_GameControllerType type;
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/* XInput and RawInput backends will pick up XInput-compatible devices */
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@@ -261,6 +262,7 @@ SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
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(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
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return SDL_TRUE;
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}
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#endif /* SDL_JOYSTICK_XINPUT */
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return SDL_FALSE;
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}
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