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loadso: library handles are now SDL_SharedObject*
instead of void*
.
Improved the SDL_loadso.h documentation a little, too. Fixes #11009.
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@@ -179,8 +179,8 @@ typedef struct
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// Private renderer data
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typedef struct
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{
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void *hDXGIMod;
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void *hD3D12Mod;
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SDL_SharedObject *hDXGIMod;
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SDL_SharedObject *hD3D12Mod;
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#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
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UINT64 frameToken;
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#else
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