loadso: library handles are now SDL_SharedObject* instead of void*.

Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
This commit is contained in:
Ryan C. Gordon
2024-10-01 11:11:40 -04:00
parent f351395c46
commit 0b5e01a305
38 changed files with 102 additions and 73 deletions

View File

@@ -179,8 +179,8 @@ typedef struct
// Private renderer data
typedef struct
{
void *hDXGIMod;
void *hD3D12Mod;
SDL_SharedObject *hDXGIMod;
SDL_SharedObject *hD3D12Mod;
#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
UINT64 frameToken;
#else