loadso: library handles are now SDL_SharedObject* instead of void*.

Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
This commit is contained in:
Ryan C. Gordon
2024-10-01 11:11:40 -04:00
parent f351395c46
commit 0b5e01a305
38 changed files with 102 additions and 73 deletions

View File

@@ -32,7 +32,7 @@
typedef struct STEAM_RemoteStorage
{
void *libsteam_api;
SDL_SharedObject *libsteam_api;
#define STEAM_PROC(ret, func, parms) \
steamfntype_##func func;
#include "SDL_steamstorage_proc.h"