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loadso: library handles are now SDL_SharedObject* instead of void*.
Improved the SDL_loadso.h documentation a little, too. Fixes #11009.
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@@ -32,7 +32,7 @@
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typedef struct STEAM_RemoteStorage
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{
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void *libsteam_api;
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SDL_SharedObject *libsteam_api;
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#define STEAM_PROC(ret, func, parms) \
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steamfntype_##func func;
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#include "SDL_steamstorage_proc.h"
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