GPU: Zero-init handling (#10786)

This commit is contained in:
Evan Hemsley
2024-09-10 18:17:08 -07:00
committed by GitHub
parent b8dbc7086d
commit 0b6f993dea
9 changed files with 310 additions and 88 deletions

View File

@@ -119,7 +119,7 @@ static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders
pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader);
pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader);
pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1;
pci.multisample_state.sample_mask = 0xFFFF;
pci.multisample_state.enable_mask = SDL_FALSE;
pci.primitive_type = params->primitive_type;
pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE;