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renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
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@@ -3679,7 +3679,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
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float s_minx, s_miny, s_maxx, s_maxy;
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float c_minx, c_miny, c_maxx, c_maxy;
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const float radian_angle = (float)((SDL_M_PIl * angle) / 180.0);
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const float radian_angle = (float)((SDL_PI_D * angle) / 180.0);
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const float s = SDL_sinf(radian_angle);
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const float c = SDL_cosf(radian_angle);
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