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				https://github.com/libsdl-org/SDL.git
				synced 2025-11-04 09:44:35 +00:00 
			
		
		
		
	Support resizable windows with most examples
This commit is contained in:
		
				
					committed by
					
						
						Ryan C. Gordon
					
				
			
			
				
	
			
			
			
						parent
						
							2c79ecfb8a
						
					
				
				
					commit
					0bbbf3d43b
				
			@@ -33,10 +33,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/asyncio/load-bitmaps", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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					        SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL);
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    queue = SDL_CreateAsyncIOQueue();
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					    queue = SDL_CreateAsyncIOQueue();
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    if (!queue) {
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					    if (!queue) {
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@@ -29,10 +29,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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    }
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					    }
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    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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					    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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    if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    /* We're just playing a single thing here, so we'll use the simplified option.
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					    /* We're just playing a single thing here, so we'll use the simplified option.
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       We are always going to feed audio in as mono, float32 data at 8000Hz.
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					       We are always going to feed audio in as mono, float32 data at 8000Hz.
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@@ -63,10 +63,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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    }
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					    }
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    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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					    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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    if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback-callback", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/audio/simple-playback-callback", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    /* We're just playing a single thing here, so we'll use the simplified option.
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					    /* We're just playing a single thing here, so we'll use the simplified option.
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       We are always going to feed audio in as mono, float32 data at 8000Hz.
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					       We are always going to feed audio in as mono, float32 data at 8000Hz.
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@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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    }
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					    }
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    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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					    /* we don't _need_ a window for audio-only things but it's good policy to have one. */
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    if (!SDL_CreateWindowAndRenderer("examples/audio/load-wav", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/audio/load-wav", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    /* Load the .wav file from wherever the app is being run from. */
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					    /* Load the .wav file from wherever the app is being run from. */
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    SDL_asprintf(&wav_path, "%ssample.wav", SDL_GetBasePath());  /* allocate a string of the full file path */
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					    SDL_asprintf(&wav_path, "%ssample.wav", SDL_GetBasePath());  /* allocate a string of the full file path */
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@@ -65,10 +65,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/audio/multiple-streams", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/audio/multiple-streams", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    /* open the default audio device in whatever format it prefers; our audio streams will adjust to it. */
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					    /* open the default audio device in whatever format it prefers; our audio streams will adjust to it. */
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    audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
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					    audio_device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL);
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@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/audio/planar-data", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/audio/planar-data", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
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					    stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, NULL, NULL);
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    if (!stream) {
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					    if (!stream) {
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@@ -58,6 +59,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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					/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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					SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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					{
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					    SDL_ConvertEventToRenderCoordinates(renderer, event);
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    if (event->type == SDL_EVENT_QUIT) {
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					    if (event->type == SDL_EVENT_QUIT) {
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        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
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					        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
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    } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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					    } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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@@ -33,7 +33,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/camera/read-and-draw", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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@@ -83,6 +83,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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           the window when we get a first frame from the camera. */
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					           the window when we get a first frame from the camera. */
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        if (!texture) {
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					        if (!texture) {
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            SDL_SetWindowSize(window, frame->w, frame->h);  /* Resize the window to match */
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					            SDL_SetWindowSize(window, frame->w, frame->h);  /* Resize the window to match */
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					            SDL_SetRenderLogicalPresentation(renderer, frame->w, frame->h, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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            texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h);
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					            texture = SDL_CreateTexture(renderer, frame->format, SDL_TEXTUREACCESS_STREAMING, frame->w, frame->h);
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        }
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					        }
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@@ -340,9 +340,10 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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    *appstate = as;
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					    *appstate = as;
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    if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(as->renderer, SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    snake_initialize(&as->snake_ctx);
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					    snake_initialize(&as->snake_ctx);
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@@ -347,7 +347,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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    if (!SDL_Init(SDL_INIT_VIDEO)) {
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					    if (!SDL_Init(SDL_INIT_VIDEO)) {
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, 0, &as->window, &as->renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/demo/woodeneye-008", 640, 480, SDL_WINDOW_RESIZABLE, &as->window, &as->renderer)) {
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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@@ -111,7 +111,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/input/joystick-events", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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@@ -94,7 +94,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/input/gamepad-events", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/input/gamepad-events", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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@@ -22,10 +22,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/misc/power", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    return SDL_APP_CONTINUE;  /* carry on with the program! */
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					    return SDL_APP_CONTINUE;  /* carry on with the program! */
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}
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					}
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@@ -47,10 +47,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    CalculateCurrentTimeString();
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					    CalculateCurrentTimeString();
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@@ -81,6 +82,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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					/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
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SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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					SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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{
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					{
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					    SDL_ConvertEventToRenderCoordinates(renderer, event);
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    if (event->type == SDL_EVENT_QUIT) {
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					    if (event->type == SDL_EVENT_QUIT) {
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        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
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					        return SDL_APP_SUCCESS;  /* end the program, reporting success to the OS. */
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    } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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					    } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
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@@ -24,10 +24,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, 0, &window, &renderer)) {
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					    if (!SDL_CreateWindowAndRenderer("examples/renderer/clear", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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    return SDL_APP_CONTINUE;  /* carry on with the program! */
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					    return SDL_APP_CONTINUE;  /* carry on with the program! */
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}
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					}
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@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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        return SDL_APP_FAILURE;
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					        return SDL_APP_FAILURE;
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    }
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					    }
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    if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/primitives", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* set up some random points */
 | 
					    /* set up some random points */
 | 
				
			||||||
    for (i = 0; i < SDL_arraysize(points); i++) {
 | 
					    for (i = 0; i < SDL_arraysize(points); i++) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -23,10 +23,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
					    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -43,10 +43,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/points", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/points", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* set up the data for a bunch of points. */
 | 
					    /* set up the data for a bunch of points. */
 | 
				
			||||||
    for (i = 0; i < SDL_arraysize(points); i++) {
 | 
					    for (i = 0; i < SDL_arraysize(points); i++) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
					    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -29,10 +29,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/streaming-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/streaming-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
 | 
					    texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, TEXTURE_SIZE, TEXTURE_SIZE);
 | 
				
			||||||
    if (!texture) {
 | 
					    if (!texture) {
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/rotating-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/rotating-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/scaling-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/scaling-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/geometry", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/geometry", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/color-mods", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/color-mods", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -32,10 +32,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/viewport", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/viewport", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -39,10 +39,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/cliprect", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/cliprect", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    cliprect_direction.x = cliprect_direction.y = 1.0f;
 | 
					    cliprect_direction.x = cliprect_direction.y = 1.0f;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -41,10 +41,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/read-pixels", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/read-pixels", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -26,10 +26,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/debug-text", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
					    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -34,10 +34,11 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/renderer/affine-textures", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/renderer/affine-textures", WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
					    /* Textures are pixel data that we upload to the video hardware for fast drawing. Lots of 2D
 | 
				
			||||||
       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
					       engines refer to these as "sprites." We'll do a static texture (upload once, draw many
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -23,10 +23,12 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
 | 
				
			|||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (!SDL_CreateWindowAndRenderer("examples/CATEGORY/NAME", 640, 480, 0, &window, &renderer)) {
 | 
					    if (!SDL_CreateWindowAndRenderer("examples/CATEGORY/NAME", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
 | 
				
			||||||
        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
					        SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
 | 
				
			||||||
        return SDL_APP_FAILURE;
 | 
					        return SDL_APP_FAILURE;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					    SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
					    return SDL_APP_CONTINUE;  /* carry on with the program! */
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user