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gl/gles/gles2 render: fix SDL_RenderClear being affected by the clip rect in some situations.
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@@ -1166,9 +1166,9 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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data->drawstate.clear_color = color;
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}
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if (data->drawstate.cliprect_enabled) {
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if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) {
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data->glDisable(GL_SCISSOR_TEST);
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled;
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}
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data->glClear(GL_COLOR_BUFFER_BIT);
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