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SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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@@ -393,7 +393,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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const char *hint;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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