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SDL takes care of handling mouse relative mode on focus change
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@@ -187,17 +187,6 @@ static void loop(void)
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SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
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SDL_GetDisplayName(SDL_GetDisplayForWindow(window)));
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}
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}
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}
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}
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if (event.type == SDL_EVENT_WINDOW_FOCUS_LOST) {
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relative_mode = SDL_GetRelativeMouseMode();
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if (relative_mode) {
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SDL_SetRelativeMouseMode(SDL_FALSE);
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}
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}
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if (event.type == SDL_EVENT_WINDOW_FOCUS_GAINED) {
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if (relative_mode) {
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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}
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if (event.type == SDL_EVENT_KEY_UP) {
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if (event.type == SDL_EVENT_KEY_UP) {
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SDL_bool updateCursor = SDL_FALSE;
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SDL_bool updateCursor = SDL_FALSE;
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