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https://github.com/libsdl-org/SDL.git
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Renaming of guard header names to quiet -Wreserved-id-macro
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_directx_h
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#define _SDL_directx_h
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#ifndef SDL_directx_h_
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#define SDL_directx_h_
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/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
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@@ -106,6 +106,6 @@
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typedef struct { int unused; } DIDEVICEINSTANCE;
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#endif
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#endif /* _SDL_directx_h */
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#endif /* SDL_directx_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_xinput_h
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#define _SDL_xinput_h
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#ifndef SDL_xinput_h_
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#define SDL_xinput_h_
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#ifdef HAVE_XINPUT_H
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@@ -172,6 +172,6 @@ extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
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#endif /* HAVE_XINPUT_H */
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#endif /* _SDL_xinput_h */
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#endif /* SDL_xinput_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,12 +20,12 @@
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtapp_common_h
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#define _SDL_winrtapp_common_h
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#ifndef SDL_winrtapp_common_h_
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#define SDL_winrtapp_common_h_
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/* A pointer to the app's C-style main() function (which is a different
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function than the WinRT app's actual entry point).
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*/
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extern int (*WINRT_SDLAppEntryPoint)(int, char **);
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#endif // ifndef _SDL_winrtapp_common_h
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#endif // SDL_winrtapp_common_h_
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@@ -20,8 +20,8 @@
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtapp_xaml_h
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#define _SDL_winrtapp_xaml_h
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#ifndef SDL_winrtapp_xaml_h_
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#define SDL_winrtapp_xaml_h_
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#include "SDL_stdinc.h"
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@@ -30,4 +30,4 @@ extern SDL_bool WINRT_XAMLWasEnabled;
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extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
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#endif // ifdef __cplusplus
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#endif // ifndef _SDL_winrtapp_xaml_h
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#endif // SDL_winrtapp_xaml_h_
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