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SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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@@ -29,7 +29,7 @@ initializeHappyFaces(SDL_Renderer *renderer)
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int i;
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int w;
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int h;
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SDL_RenderGetLogicalSize(renderer, &w, &h);
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SDL_GetRenderLogicalSize(renderer, &w, &h);
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for (i = 0; i < NUM_HAPPY_FACES; i++) {
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faces[i].x = randomFloat(0.0f, w - HAPPY_FACE_SIZE);
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@@ -48,7 +48,7 @@ render(SDL_Renderer *renderer, double deltaTime)
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int w;
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int h;
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SDL_RenderGetLogicalSize(renderer, &w, &h);
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SDL_GetRenderLogicalSize(renderer, &w, &h);
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/* setup boundaries for happyface bouncing */
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int maxx = w - HAPPY_FACE_SIZE;
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@@ -93,7 +93,7 @@ render(SDL_Renderer *renderer, double deltaTime)
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}
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dstRect.x = faces[i].x;
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dstRect.y = faces[i].y;
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SDL_RenderCopy(renderer, texture, &srcRect, &dstRect);
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SDL_RenderTexture(renderer, texture, &srcRect, &dstRect);
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}
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/* update screen */
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SDL_RenderPresent(renderer);
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@@ -149,7 +149,7 @@ main(int argc, char *argv[])
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renderer = SDL_CreateRenderer(window, NULL, 0);
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SDL_GetWindowSize(window, &width, &height);
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SDL_RenderSetLogicalSize(renderer, width, height);
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SDL_SetRenderLogicalSize(renderer, width, height);
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initializeTexture(renderer);
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initializeHappyFaces(renderer);
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