SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga
2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View File

@@ -1057,7 +1057,7 @@ SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 flags)
SDL_SetWindowData(window, SDL_WINDOWRENDERDATA, renderer);
SDL_RenderSetViewport(renderer, NULL);
SDL_SetRenderViewport(renderer, NULL);
SDL_AddEventWatch(SDL_RendererEventWatch, renderer);
@@ -1103,7 +1103,7 @@ SDL_CreateSoftwareRenderer(SDL_Surface *surface)
/* Software renderer always uses line method, for speed */
renderer->line_method = SDL_RENDERLINEMETHOD_LINES;
SDL_RenderSetViewport(renderer, NULL);
SDL_SetRenderViewport(renderer, NULL);
}
return renderer;
#else
@@ -1119,7 +1119,7 @@ SDL_GetRenderer(SDL_Window *window)
}
SDL_Window *
SDL_RenderGetWindow(SDL_Renderer *renderer)
SDL_GetRenderWindow(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->window;
@@ -2141,7 +2141,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
}
SDL_bool
SDL_RenderTargetSupported(SDL_Renderer *renderer)
SDL_IsRenderTargetSupported(SDL_Renderer *renderer)
{
if (renderer == NULL || !renderer->SetRenderTarget) {
return SDL_FALSE;
@@ -2151,7 +2151,7 @@ SDL_RenderTargetSupported(SDL_Renderer *renderer)
int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
if (!SDL_RenderTargetSupported(renderer)) {
if (!SDL_IsRenderTargetSupported(renderer)) {
return SDL_Unsupported();
}
@@ -2276,7 +2276,7 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
real_aspect = (float)w / h;
/* Clear the scale because we're setting viewport in output coordinates */
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
if (renderer->integer_scale) {
if (want_aspect > real_aspect) {
@@ -2350,12 +2350,12 @@ static int UpdateLogicalSize(SDL_Renderer *renderer, SDL_bool flush_viewport_cmd
}
/* Set the new scale */
SDL_RenderSetScale(renderer, scale, scale);
SDL_SetRenderScale(renderer, scale, scale);
return 0;
}
int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
int SDL_SetRenderLogicalSize(SDL_Renderer *renderer, int w, int h)
{
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -2363,8 +2363,8 @@ int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
/* Clear any previous logical resolution */
renderer->logical_w = 0;
renderer->logical_h = 0;
SDL_RenderSetViewport(renderer, NULL);
SDL_RenderSetScale(renderer, 1.0f, 1.0f);
SDL_SetRenderViewport(renderer, NULL);
SDL_SetRenderScale(renderer, 1.0f, 1.0f);
return 0;
}
@@ -2374,7 +2374,7 @@ int SDL_RenderSetLogicalSize(SDL_Renderer *renderer, int w, int h)
return UpdateLogicalSize(renderer, SDL_TRUE);
}
void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
void SDL_GetRenderLogicalSize(SDL_Renderer *renderer, int *w, int *h)
{
CHECK_RENDERER_MAGIC(renderer, );
@@ -2386,7 +2386,7 @@ void SDL_RenderGetLogicalSize(SDL_Renderer *renderer, int *w, int *h)
}
}
int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
int SDL_SetRenderIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
{
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -2397,14 +2397,14 @@ int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
SDL_bool
SDLCALL
SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
SDL_GetRenderIntegerScale(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE);
return renderer->integer_scale;
}
int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
{
int retval;
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -2430,7 +2430,7 @@ int SDL_RenderSetViewport(SDL_Renderer *renderer, const SDL_Rect *rect)
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
void SDL_RenderGetViewport(SDL_Renderer *renderer, SDL_Rect *rect)
void SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect)
{
CHECK_RENDERER_MAGIC(renderer, );
@@ -2450,7 +2450,7 @@ static void RenderGetViewportSize(SDL_Renderer *renderer, SDL_FRect *rect)
rect->h = (float)(renderer->viewport.h / renderer->scale.y);
}
int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
int retval;
CHECK_RENDERER_MAGIC(renderer, -1)
@@ -2470,7 +2470,7 @@ int SDL_RenderSetClipRect(SDL_Renderer *renderer, const SDL_Rect *rect)
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
void SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
{
CHECK_RENDERER_MAGIC(renderer, )
@@ -2483,13 +2483,13 @@ void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
}
SDL_bool
SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
SDL_IsRenderClipEnabled(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
return renderer->clipping_enabled;
}
int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
int SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY)
{
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -2498,7 +2498,7 @@ int SDL_RenderSetScale(SDL_Renderer *renderer, float scaleX, float scaleY)
return 0;
}
void SDL_RenderGetScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
void SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY)
{
CHECK_RENDERER_MAGIC(renderer, );
@@ -2606,20 +2606,20 @@ int SDL_RenderClear(SDL_Renderer *renderer)
/* !!! FIXME: delete all the duplicate code for the integer versions in 2.1,
!!! FIXME: making the floating point versions the only available APIs. */
int SDL_RenderDrawPoint(SDL_Renderer *renderer, int x, int y)
int SDL_RenderPoint(SDL_Renderer *renderer, int x, int y)
{
SDL_FPoint fpoint;
fpoint.x = (float)x;
fpoint.y = (float)y;
return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
return SDL_RenderPointsF(renderer, &fpoint, 1);
}
int SDL_RenderDrawPointF(SDL_Renderer *renderer, float x, float y)
int SDL_RenderPointF(SDL_Renderer *renderer, float x, float y)
{
SDL_FPoint fpoint;
fpoint.x = x;
fpoint.y = y;
return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
return SDL_RenderPointsF(renderer, &fpoint, 1);
}
static int RenderDrawPointsWithRects(SDL_Renderer *renderer,
@@ -2653,7 +2653,7 @@ static int RenderDrawPointsWithRects(SDL_Renderer *renderer,
return retval;
}
int SDL_RenderDrawPoints(SDL_Renderer *renderer,
int SDL_RenderPoints(SDL_Renderer *renderer,
const SDL_Point *points, int count)
{
SDL_FPoint *fpoints;
@@ -2664,7 +2664,7 @@ int SDL_RenderDrawPoints(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (points == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawPoints(): points");
return SDL_InvalidParamError("SDL_RenderPoints(): points");
}
if (count < 1) {
return 0;
@@ -2727,7 +2727,7 @@ static int RenderDrawPointsWithRectsF(SDL_Renderer *renderer,
return retval;
}
int SDL_RenderDrawPointsF(SDL_Renderer *renderer,
int SDL_RenderPointsF(SDL_Renderer *renderer,
const SDL_FPoint *points, int count)
{
int retval;
@@ -2735,7 +2735,7 @@ int SDL_RenderDrawPointsF(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (points == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawPointsF(): points");
return SDL_InvalidParamError("SDL_RenderPointsF(): points");
}
if (count < 1) {
return 0;
@@ -2756,24 +2756,24 @@ int SDL_RenderDrawPointsF(SDL_Renderer *renderer,
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
int SDL_RenderDrawLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
int SDL_RenderLine(SDL_Renderer *renderer, int x1, int y1, int x2, int y2)
{
SDL_FPoint points[2];
points[0].x = (float)x1;
points[0].y = (float)y1;
points[1].x = (float)x2;
points[1].y = (float)y2;
return SDL_RenderDrawLinesF(renderer, points, 2);
return SDL_RenderLinesF(renderer, points, 2);
}
int SDL_RenderDrawLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
int SDL_RenderLineF(SDL_Renderer *renderer, float x1, float y1, float x2, float y2)
{
SDL_FPoint points[2];
points[0].x = x1;
points[0].y = y1;
points[1].x = x2;
points[1].y = y2;
return SDL_RenderDrawLinesF(renderer, points, 2);
return SDL_RenderLinesF(renderer, points, 2);
}
static int RenderDrawLineBresenham(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, SDL_bool draw_last)
@@ -2929,7 +2929,7 @@ static int RenderDrawLinesWithRectsF(SDL_Renderer *renderer,
return retval;
}
int SDL_RenderDrawLines(SDL_Renderer *renderer,
int SDL_RenderLines(SDL_Renderer *renderer,
const SDL_Point *points, int count)
{
SDL_FPoint *fpoints;
@@ -2940,7 +2940,7 @@ int SDL_RenderDrawLines(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (points == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawLines(): points");
return SDL_InvalidParamError("SDL_RenderLines(): points");
}
if (count < 2) {
return 0;
@@ -2963,14 +2963,14 @@ int SDL_RenderDrawLines(SDL_Renderer *renderer,
fpoints[i].y = (float)points[i].y;
}
retval = SDL_RenderDrawLinesF(renderer, fpoints, count);
retval = SDL_RenderLinesF(renderer, fpoints, count);
SDL_small_free(fpoints, isstack);
return retval;
}
int SDL_RenderDrawLinesF(SDL_Renderer *renderer,
int SDL_RenderLinesF(SDL_Renderer *renderer,
const SDL_FPoint *points, int count)
{
int retval = 0;
@@ -2978,7 +2978,7 @@ int SDL_RenderDrawLinesF(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (points == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawLinesF(): points");
return SDL_InvalidParamError("SDL_RenderLinesF(): points");
}
if (count < 2) {
return 0;
@@ -3122,7 +3122,7 @@ int SDL_RenderDrawLinesF(SDL_Renderer *renderer,
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
int SDL_RenderRect(SDL_Renderer *renderer, const SDL_Rect *rect)
{
SDL_FRect frect;
SDL_FRect *prect = NULL;
@@ -3135,10 +3135,10 @@ int SDL_RenderDrawRect(SDL_Renderer *renderer, const SDL_Rect *rect)
prect = &frect;
}
return SDL_RenderDrawRectF(renderer, prect);
return SDL_RenderRectF(renderer, prect);
}
int SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
int SDL_RenderRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
{
SDL_FRect frect;
SDL_FPoint points[5];
@@ -3161,10 +3161,10 @@ int SDL_RenderDrawRectF(SDL_Renderer *renderer, const SDL_FRect *rect)
points[3].y = rect->y + rect->h - 1;
points[4].x = rect->x;
points[4].y = rect->y;
return SDL_RenderDrawLinesF(renderer, points, 5);
return SDL_RenderLinesF(renderer, points, 5);
}
int SDL_RenderDrawRects(SDL_Renderer *renderer,
int SDL_RenderRects(SDL_Renderer *renderer,
const SDL_Rect *rects, int count)
{
int i;
@@ -3172,7 +3172,7 @@ int SDL_RenderDrawRects(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (rects == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawRects(): rects");
return SDL_InvalidParamError("SDL_RenderRects(): rects");
}
if (count < 1) {
return 0;
@@ -3186,14 +3186,14 @@ int SDL_RenderDrawRects(SDL_Renderer *renderer,
#endif
for (i = 0; i < count; ++i) {
if (SDL_RenderDrawRect(renderer, &rects[i]) < 0) {
if (SDL_RenderRect(renderer, &rects[i]) < 0) {
return -1;
}
}
return 0;
}
int SDL_RenderDrawRectsF(SDL_Renderer *renderer,
int SDL_RenderRectsF(SDL_Renderer *renderer,
const SDL_FRect *rects, int count)
{
int i;
@@ -3201,7 +3201,7 @@ int SDL_RenderDrawRectsF(SDL_Renderer *renderer,
CHECK_RENDERER_MAGIC(renderer, -1);
if (rects == NULL) {
return SDL_InvalidParamError("SDL_RenderDrawRectsF(): rects");
return SDL_InvalidParamError("SDL_RenderRectsF(): rects");
}
if (count < 1) {
return 0;
@@ -3215,7 +3215,7 @@ int SDL_RenderDrawRectsF(SDL_Renderer *renderer,
#endif
for (i = 0; i < count; ++i) {
if (SDL_RenderDrawRectF(renderer, &rects[i]) < 0) {
if (SDL_RenderRectF(renderer, &rects[i]) < 0) {
return -1;
}
}
@@ -3338,7 +3338,7 @@ int SDL_RenderFillRectsF(SDL_Renderer *renderer,
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture,
int SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_Rect *dstrect)
{
SDL_FRect dstfrect;
@@ -3350,10 +3350,10 @@ int SDL_RenderCopy(SDL_Renderer *renderer, SDL_Texture *texture,
dstfrect.h = (float)dstrect->h;
pdstfrect = &dstfrect;
}
return SDL_RenderCopyF(renderer, texture, srcrect, pdstfrect);
return SDL_RenderTextureF(renderer, texture, srcrect, pdstfrect);
}
int SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture,
int SDL_RenderTextureF(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_FRect *dstrect)
{
SDL_Rect real_srcrect;
@@ -3458,7 +3458,7 @@ int SDL_RenderCopyF(SDL_Renderer *renderer, SDL_Texture *texture,
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}
int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture,
int SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_Rect *dstrect,
const double angle, const SDL_Point *center, const SDL_RendererFlip flip)
{
@@ -3481,10 +3481,10 @@ int SDL_RenderCopyEx(SDL_Renderer *renderer, SDL_Texture *texture,
pfcenter = &fcenter;
}
return SDL_RenderCopyExF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip);
return SDL_RenderTextureRotatedF(renderer, texture, srcrect, pdstfrect, angle, pfcenter, flip);
}
int SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture,
int SDL_RenderTextureRotatedF(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{
@@ -3495,7 +3495,7 @@ int SDL_RenderCopyExF(SDL_Renderer *renderer, SDL_Texture *texture,
int use_rendergeometry;
if (flip == SDL_FLIP_NONE && (int)(angle / 360) == angle / 360) { /* fast path when we don't need rotation or flipping */
return SDL_RenderCopyF(renderer, texture, srcrect, dstrect);
return SDL_RenderTextureF(renderer, texture, srcrect, dstrect);
}
CHECK_RENDERER_MAGIC(renderer, -1);
@@ -3941,7 +3941,7 @@ static int SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
SDL_SetTextureAlphaMod(texture, col0_.a);
SDL_SetTextureColorMod(texture, col0_.r, col0_.g, col0_.b);
if (s.w > 0 && s.h > 0) {
SDL_RenderCopyF(renderer, texture, &s, &d);
SDL_RenderTextureF(renderer, texture, &s, &d);
} else {
int flags = 0;
if (s.w < 0) {
@@ -3954,7 +3954,7 @@ static int SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
s.h *= -1;
s.y -= s.h;
}
SDL_RenderCopyExF(renderer, texture, &s, &d, 0, NULL, flags);
SDL_RenderTextureRotatedF(renderer, texture, &s, &d, 0, NULL, flags);
}
#if DEBUG_SW_RENDER_GEOMETRY
@@ -4350,7 +4350,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
}
void *
SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
SDL_GetRenderMetalLayer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
@@ -4362,7 +4362,7 @@ SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
}
void *
SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
@@ -4466,7 +4466,7 @@ SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);
}
int SDL_RenderSetVSync(SDL_Renderer *renderer, int vsync)
int SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
{
CHECK_RENDERER_MAGIC(renderer, -1);