SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga
2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View File

@@ -45,7 +45,7 @@ void DrawPoints(SDL_Renderer *renderer)
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
SDL_GetRenderViewport(renderer, &viewport);
for (i = 0; i < num_objects * 4; ++i) {
/* Cycle the color and alpha, if desired */
@@ -76,7 +76,7 @@ void DrawPoints(SDL_Renderer *renderer)
x = rand() % viewport.w;
y = rand() % viewport.h;
SDL_RenderDrawPoint(renderer, x, y);
SDL_RenderPoint(renderer, x, y);
}
}
@@ -87,7 +87,7 @@ void DrawLines(SDL_Renderer *renderer)
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
SDL_GetRenderViewport(renderer, &viewport);
for (i = 0; i < num_objects; ++i) {
/* Cycle the color and alpha, if desired */
@@ -117,16 +117,16 @@ void DrawLines(SDL_Renderer *renderer)
(Uint8)current_color, (Uint8)current_alpha);
if (i == 0) {
SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
SDL_RenderLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
SDL_RenderLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
SDL_RenderLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
SDL_RenderLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
} else {
x1 = (rand() % (viewport.w * 2)) - viewport.w;
x2 = (rand() % (viewport.w * 2)) - viewport.w;
y1 = (rand() % (viewport.h * 2)) - viewport.h;
y2 = (rand() % (viewport.h * 2)) - viewport.h;
SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
SDL_RenderLine(renderer, x1, y1, x2, y2);
}
}
}
@@ -138,7 +138,7 @@ void DrawRects(SDL_Renderer *renderer)
SDL_Rect viewport;
/* Query the sizes */
SDL_RenderGetViewport(renderer, &viewport);
SDL_GetRenderViewport(renderer, &viewport);
for (i = 0; i < num_objects / 4; ++i) {
/* Cycle the color and alpha, if desired */