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SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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@@ -49,7 +49,7 @@ void DrawPoints(SDL_Renderer *renderer)
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_GetRenderViewport(renderer, &viewport);
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for (i = 0; i < num_objects * 4; ++i) {
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/* Cycle the color and alpha, if desired */
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@@ -80,7 +80,7 @@ void DrawPoints(SDL_Renderer *renderer)
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x = rand() % viewport.w;
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y = rand() % viewport.h;
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SDL_RenderDrawPoint(renderer, x, y);
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SDL_RenderPoint(renderer, x, y);
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}
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}
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@@ -112,18 +112,18 @@ void DrawLines(SDL_Renderer *renderer)
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SDL_Rect viewport;
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/* Query the sizes */
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SDL_RenderGetViewport(renderer, &viewport);
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SDL_GetRenderViewport(renderer, &viewport);
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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for (i = 0; i < num_lines; ++i) {
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if (i == -1) {
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SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
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SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
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SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
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SDL_RenderLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
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SDL_RenderLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
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SDL_RenderLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
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SDL_RenderLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
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} else {
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SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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SDL_RenderLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h);
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}
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}
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}
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@@ -185,7 +185,7 @@ DrawRectLineIntersections(SDL_Renderer *renderer)
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y2 = lines[j].h;
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if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
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SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
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SDL_RenderLine(renderer, x1, y1, x2, y2);
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}
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}
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}
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