SDL API renaming: SDL_render.h

Fixes https://github.com/libsdl-org/SDL/issues/6883
This commit is contained in:
Sam Lantinga
2022-12-27 06:21:13 -08:00
parent 083e436a1a
commit 0d54115235
41 changed files with 588 additions and 454 deletions

View File

@@ -74,10 +74,10 @@ void DrawObject(SDL_Renderer *renderer, Object *object)
rect.h = object->y2 - object->y1;
}
/* SDL_RenderDrawRect(renderer, &rect); */
/* SDL_RenderRect(renderer, &rect); */
SDL_RenderFillRect(renderer, &rect);
} else {
SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2);
}
}
@@ -229,10 +229,10 @@ void loop(void *arg)
/* Mouse wheel */
SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
if (wheel_x_active) {
SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
SDL_RenderLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
}
if (wheel_y_active) {
SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
SDL_RenderLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
}
/* Objects from mouse clicks */