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SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
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@@ -74,10 +74,10 @@ void DrawObject(SDL_Renderer *renderer, Object *object)
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rect.h = object->y2 - object->y1;
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}
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/* SDL_RenderDrawRect(renderer, &rect); */
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/* SDL_RenderRect(renderer, &rect); */
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SDL_RenderFillRect(renderer, &rect);
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} else {
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SDL_RenderDrawLine(renderer, object->x1, object->y1, object->x2, object->y2);
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SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2);
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}
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}
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@@ -229,10 +229,10 @@ void loop(void *arg)
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/* Mouse wheel */
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SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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if (wheel_x_active) {
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SDL_RenderDrawLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
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SDL_RenderLine(renderer, (int)wheel_x, 0, (int)wheel_x, SCREEN_HEIGHT);
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}
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if (wheel_y_active) {
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SDL_RenderDrawLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
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SDL_RenderLine(renderer, 0, (int)wheel_y, SCREEN_WIDTH, (int)wheel_y);
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}
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/* Objects from mouse clicks */
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