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Timers are a required platform feature
Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port. Fixes https://github.com/libsdl-org/SDL/issues/8850
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
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Uint64 SDL_GetPerformanceCounter(void)
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{
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SDL_Unsupported();
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return 0;
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}
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Uint64 SDL_GetPerformanceFrequency(void)
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{
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return 1;
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}
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void SDL_DelayNS(Uint64 ns)
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{
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SDL_Unsupported();
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}
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#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
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