Timers are a required platform feature

Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.

Fixes https://github.com/libsdl-org/SDL/issues/8850
This commit is contained in:
Sam Lantinga
2024-01-16 20:09:37 -08:00
parent 518b070aa9
commit 0d7df16812
7 changed files with 2 additions and 75 deletions

View File

@@ -1,41 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
Uint64 SDL_GetPerformanceCounter(void)
{
SDL_Unsupported();
return 0;
}
Uint64 SDL_GetPerformanceFrequency(void)
{
return 1;
}
void SDL_DelayNS(Uint64 ns)
{
SDL_Unsupported();
}
#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */