From 0dce67c74a17e33ed7c1f8c8633399c2c845a09a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 23 Aug 2026 21:57:14 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_surface.h | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h index aac33771c0..537e4c8d75 100644 --- a/include/SDL3/SDL_surface.h +++ b/include/SDL3/SDL_surface.h @@ -180,18 +180,11 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int heigh * you must free the surface before you free the pixel data. * * Pitch is the offset in bytes from one row of pixels to the next, e.g. - * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * `(width * 4)` for `SDL_PIXELFORMAT_RGBA8888`. * * You may pass NULL for pixels and 0 for pitch to create a surface that you * will fill in with valid values later. * - * This is a line of text added to the wiki to test the wikiheaders bridge. If - * you see me hanging around, please delete me, I shouldn't still be here. - * - * Delete this line, too. - * - * Me too. - * * \param width the width of the surface. * \param height the height of the surface. * \param format the SDL_PixelFormat for the new surface's pixel format.