cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -177,7 +177,7 @@ DISKAUDIO_DetectDevices(void)
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, NULL, (void *) 0x2);
}
static int
static SDL_bool
DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
@@ -191,14 +191,14 @@ DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = DISKAUDIO_CloseDevice;
impl->DetectDevices = DISKAUDIO_DetectDevices;
impl->AllowsArbitraryDeviceNames = 1;
impl->AllowsArbitraryDeviceNames = SDL_TRUE;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
AudioBootStrap DISKAUDIO_bootstrap = {
"disk", "direct-to-disk audio", DISKAUDIO_Init, 1
"disk", "direct-to-disk audio", DISKAUDIO_Init, SDL_TRUE
};
#endif /* SDL_AUDIO_DRIVER_DISK */