cleanup init functions of audio

- use SDL_bool if possible
- assume NULL/SDL_FALSE filled impl
- skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
This commit is contained in:
pionere
2022-01-17 11:21:01 +01:00
committed by Ryan C. Gordon
parent 6fcfcc3d6f
commit 0dda8a7f4c
31 changed files with 170 additions and 178 deletions

View File

@@ -216,22 +216,22 @@ HAIKUAUDIO_Deinitialize(void)
SDL_QuitBeApp();
}
static int
static SDL_bool
HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Initialize the Be Application, if it's not already started */
if (SDL_InitBeApp() < 0) {
return 0;
return SDL_FALSE;
}
/* Set the function pointers */
impl->OpenDevice = HAIKUAUDIO_OpenDevice;
impl->CloseDevice = HAIKUAUDIO_CloseDevice;
impl->Deinitialize = HAIKUAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;
impl->OnlyHasDefaultOutputDevice = 1;
impl->ProvidesOwnCallbackThread = SDL_TRUE;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
return 1; /* this audio target is available. */
return SDL_TRUE; /* this audio target is available. */
}
extern "C"
@@ -239,7 +239,7 @@ extern "C"
extern AudioBootStrap HAIKUAUDIO_bootstrap;
}
AudioBootStrap HAIKUAUDIO_bootstrap = {
"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_HAIKU */