Fixed crash if initialization of EGL failed but was tried again later.

The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
This commit is contained in:
Philipp Wiesemann
2015-06-21 17:33:46 +02:00
commit 0e45984fa0
1596 changed files with 468120 additions and 0 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#include <EGL/eglplatform.h>
#include <android/native_window_jni.h>
#include "SDL_rect.h"
/* Interface from the SDL library into the Android Java activity */
/* extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
extern SDL_bool Android_JNI_DeleteContext(void); */
extern void Android_JNI_SwapWindow(void);
extern void Android_JNI_SetActivityTitle(const char *title);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput(void);
extern ANativeWindow* Android_JNI_GetNativeWindow(void);
/* Audio support */
extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames);
extern void* Android_JNI_GetAudioBuffer(void);
extern void Android_JNI_WriteAudioBuffer(void);
extern void Android_JNI_CloseAudioDevice(void);
#include "SDL_rwops.h"
int Android_JNI_FileOpen(SDL_RWops* ctx, const char* fileName, const char* mode);
Sint64 Android_JNI_FileSize(SDL_RWops* ctx);
Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence);
size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer, size_t size, size_t maxnum);
size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer, size_t size, size_t num);
int Android_JNI_FileClose(SDL_RWops* ctx);
/* Clipboard support */
int Android_JNI_SetClipboardText(const char* text);
char* Android_JNI_GetClipboardText(void);
SDL_bool Android_JNI_HasClipboardText(void);
/* Power support */
int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seconds, int* percent);
/* Joystick support */
void Android_JNI_PollInputDevices(void);
/* Video */
void Android_JNI_SuspendScreenSaver(SDL_bool suspend);
/* Touch support */
int Android_JNI_GetTouchDeviceIds(int **ids);
/* Threads */
#include <jni.h>
JNIEnv *Android_JNI_GetEnv(void);
int Android_JNI_SetupThread(void);
jclass Android_JNI_GetActivityClass(void);
/* Generic messages */
int Android_JNI_SendMessage(int command, int param);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
/* vi: set ts=4 sw=4 expandtab: */

239
src/core/linux/SDL_dbus.c Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* we never link directly to libdbus. */
#include "SDL_loadso.h"
static const char *dbus_library = "libdbus-1.so.3";
static void *dbus_handle = NULL;
static unsigned int screensaver_cookie = 0;
static SDL_DBusContext dbus = {0};
static int
LoadDBUSSyms(void)
{
#define SDL_DBUS_SYM2(x, y) \
if (!(dbus.x = SDL_LoadFunction(dbus_handle, #y))) return -1
#define SDL_DBUS_SYM(x) \
SDL_DBUS_SYM2(x, dbus_##x)
SDL_DBUS_SYM(bus_get_private);
SDL_DBUS_SYM(bus_register);
SDL_DBUS_SYM(bus_add_match);
SDL_DBUS_SYM(connection_open_private);
SDL_DBUS_SYM(connection_set_exit_on_disconnect);
SDL_DBUS_SYM(connection_get_is_connected);
SDL_DBUS_SYM(connection_add_filter);
SDL_DBUS_SYM(connection_try_register_object_path);
SDL_DBUS_SYM(connection_send);
SDL_DBUS_SYM(connection_send_with_reply_and_block);
SDL_DBUS_SYM(connection_close);
SDL_DBUS_SYM(connection_unref);
SDL_DBUS_SYM(connection_flush);
SDL_DBUS_SYM(connection_read_write);
SDL_DBUS_SYM(connection_dispatch);
SDL_DBUS_SYM(message_is_signal);
SDL_DBUS_SYM(message_new_method_call);
SDL_DBUS_SYM(message_append_args);
SDL_DBUS_SYM(message_get_args);
SDL_DBUS_SYM(message_iter_init);
SDL_DBUS_SYM(message_iter_next);
SDL_DBUS_SYM(message_iter_get_basic);
SDL_DBUS_SYM(message_iter_get_arg_type);
SDL_DBUS_SYM(message_iter_recurse);
SDL_DBUS_SYM(message_unref);
SDL_DBUS_SYM(error_init);
SDL_DBUS_SYM(error_is_set);
SDL_DBUS_SYM(error_free);
SDL_DBUS_SYM(get_local_machine_id);
SDL_DBUS_SYM(free);
SDL_DBUS_SYM(shutdown);
#undef SDL_DBUS_SYM
#undef SDL_DBUS_SYM2
return 0;
}
static void
UnloadDBUSLibrary(void)
{
if (dbus_handle != NULL) {
SDL_UnloadObject(dbus_handle);
dbus_handle = NULL;
}
}
static int
LoadDBUSLibrary(void)
{
int retval = 0;
if (dbus_handle == NULL) {
dbus_handle = SDL_LoadObject(dbus_library);
if (dbus_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = LoadDBUSSyms();
if (retval < 0) {
UnloadDBUSLibrary();
}
}
}
return retval;
}
void
SDL_DBus_Init(void)
{
if (!dbus.session_conn && LoadDBUSLibrary() != -1) {
DBusError err;
dbus.error_init(&err);
dbus.session_conn = dbus.bus_get_private(DBUS_BUS_SESSION, &err);
if (dbus.error_is_set(&err)) {
dbus.error_free(&err);
if (dbus.session_conn) {
dbus.connection_unref(dbus.session_conn);
dbus.session_conn = NULL;
}
return; /* oh well */
}
dbus.connection_set_exit_on_disconnect(dbus.session_conn, 0);
}
}
void
SDL_DBus_Quit(void)
{
if (dbus.session_conn) {
dbus.connection_close(dbus.session_conn);
dbus.connection_unref(dbus.session_conn);
dbus.shutdown();
SDL_memset(&dbus, 0, sizeof(dbus));
}
UnloadDBUSLibrary();
}
SDL_DBusContext *
SDL_DBus_GetContext(void)
{
if(!dbus_handle || !dbus.session_conn){
SDL_DBus_Init();
}
if(dbus_handle && dbus.session_conn){
return &dbus;
} else {
return NULL;
}
}
void
SDL_DBus_ScreensaverTickle(void)
{
DBusConnection *conn = dbus.session_conn;
if (conn != NULL) {
DBusMessage *msg = dbus.message_new_method_call("org.gnome.ScreenSaver",
"/org/gnome/ScreenSaver",
"org.gnome.ScreenSaver",
"SimulateUserActivity");
if (msg != NULL) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
}
dbus.message_unref(msg);
}
}
}
SDL_bool
SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
{
DBusConnection *conn = dbus.session_conn;
if (conn == NULL)
return SDL_FALSE;
if (inhibit &&
screensaver_cookie != 0)
return SDL_TRUE;
if (!inhibit &&
screensaver_cookie == 0)
return SDL_TRUE;
if (inhibit) {
const char *app = "My SDL application";
const char *reason = "Playing a game";
DBusMessage *msg = dbus.message_new_method_call("org.freedesktop.ScreenSaver",
"/org/freedesktop/ScreenSaver",
"org.freedesktop.ScreenSaver",
"Inhibit");
if (msg != NULL) {
dbus.message_append_args (msg,
DBUS_TYPE_STRING, &app,
DBUS_TYPE_STRING, &reason,
DBUS_TYPE_INVALID);
}
if (msg != NULL) {
DBusMessage *reply;
reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
if (!dbus.message_get_args(reply, NULL,
DBUS_TYPE_UINT32, &screensaver_cookie,
DBUS_TYPE_INVALID))
screensaver_cookie = 0;
dbus.message_unref(reply);
}
dbus.message_unref(msg);
}
if (screensaver_cookie == 0) {
return SDL_FALSE;
}
return SDL_TRUE;
} else {
DBusMessage *msg = dbus.message_new_method_call("org.freedesktop.ScreenSaver",
"/org/freedesktop/ScreenSaver",
"org.freedesktop.ScreenSaver",
"UnInhibit");
dbus.message_append_args (msg,
DBUS_TYPE_UINT32, &screensaver_cookie,
DBUS_TYPE_INVALID);
if (msg != NULL) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
}
dbus.message_unref(msg);
}
screensaver_cookie = 0;
return SDL_TRUE;
}
}
#endif

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src/core/linux/SDL_dbus.h Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_dbus_h
#define _SDL_dbus_h
#ifdef HAVE_DBUS_DBUS_H
#define SDL_USE_LIBDBUS 1
#include "SDL_stdinc.h"
#include <dbus/dbus.h>
typedef struct SDL_DBusContext {
DBusConnection *session_conn;
DBusConnection *(*bus_get_private)(DBusBusType, DBusError *);
dbus_bool_t (*bus_register)(DBusConnection *, DBusError *);
void (*bus_add_match)(DBusConnection *, const char *, DBusError *);
DBusConnection * (*connection_open_private)(const char *, DBusError *);
void (*connection_set_exit_on_disconnect)(DBusConnection *, dbus_bool_t);
dbus_bool_t (*connection_get_is_connected)(DBusConnection *);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction,
void *, DBusFreeFunction);
dbus_bool_t (*connection_try_register_object_path)(DBusConnection *, const char *,
const DBusObjectPathVTable *, void *, DBusError *);
dbus_bool_t (*connection_send)(DBusConnection *, DBusMessage *, dbus_uint32_t *);
DBusMessage *(*connection_send_with_reply_and_block)(DBusConnection *, DBusMessage *, int, DBusError *);
void (*connection_close)(DBusConnection *);
void (*connection_unref)(DBusConnection *);
void (*connection_flush)(DBusConnection *);
dbus_bool_t (*connection_read_write)(DBusConnection *, int);
DBusDispatchStatus (*connection_dispatch)(DBusConnection *);
dbus_bool_t (*message_is_signal)(DBusMessage *, const char *, const char *);
DBusMessage *(*message_new_method_call)(const char *, const char *, const char *, const char *);
dbus_bool_t (*message_append_args)(DBusMessage *, int, ...);
dbus_bool_t (*message_get_args)(DBusMessage *, DBusError *, int, ...);
dbus_bool_t (*message_iter_init)(DBusMessage *, DBusMessageIter *);
dbus_bool_t (*message_iter_next)(DBusMessageIter *);
void (*message_iter_get_basic)(DBusMessageIter *, void *);
int (*message_iter_get_arg_type)(DBusMessageIter *);
void (*message_iter_recurse)(DBusMessageIter *, DBusMessageIter *);
void (*message_unref)(DBusMessage *);
void (*error_init)(DBusError *);
dbus_bool_t (*error_is_set)(const DBusError *);
void (*error_free)(DBusError *);
char *(*get_local_machine_id)(void);
void (*free)(void *);
void (*shutdown)(void);
} SDL_DBusContext;
extern void SDL_DBus_Init(void);
extern void SDL_DBus_Quit(void);
extern SDL_DBusContext * SDL_DBus_GetContext(void);
extern void SDL_DBus_ScreensaverTickle(void);
extern SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit);
#endif /* HAVE_DBUS_DBUS_H */
#endif /* _SDL_dbus_h */
/* vi: set ts=4 sw=4 expandtab: */

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src/core/linux/SDL_evdev.c Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_INPUT_LINUXEV
/* This is based on the linux joystick driver */
/* References: https://www.kernel.org/doc/Documentation/input/input.txt
* https://www.kernel.org/doc/Documentation/input/event-codes.txt
* /usr/include/linux/input.h
* The evtest application is also useful to debug the protocol
*/
#include "SDL_evdev.h"
#define _THIS SDL_EVDEV_PrivateData *_this
static _THIS = NULL;
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <limits.h> /* For the definition of PATH_MAX */
#include <linux/input.h>
#ifdef SDL_INPUT_LINUXKD
#include <linux/kd.h>
#include <linux/keyboard.h>
#endif
/* We need this to prevent keystrokes from appear in the console */
#ifndef KDSKBMUTE
#define KDSKBMUTE 0x4B51
#endif
#ifndef KDSKBMODE
#define KDSKBMODE 0x4B45
#endif
#ifndef K_OFF
#define K_OFF 0x04
#endif
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "../../core/linux/SDL_udev.h"
#include "SDL_scancode.h"
#include "../../events/SDL_events_c.h"
/* This isn't defined in older Linux kernel headers */
#ifndef SYN_DROPPED
#define SYN_DROPPED 3
#endif
static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode);
static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item);
static int SDL_EVDEV_device_removed(const char *devpath);
#if SDL_USE_LIBUDEV
static int SDL_EVDEV_device_added(const char *devpath);
void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
#endif /* SDL_USE_LIBUDEV */
static SDL_Scancode EVDEV_Keycodes[] = {
SDL_SCANCODE_UNKNOWN, /* KEY_RESERVED 0 */
SDL_SCANCODE_ESCAPE, /* KEY_ESC 1 */
SDL_SCANCODE_1, /* KEY_1 2 */
SDL_SCANCODE_2, /* KEY_2 3 */
SDL_SCANCODE_3, /* KEY_3 4 */
SDL_SCANCODE_4, /* KEY_4 5 */
SDL_SCANCODE_5, /* KEY_5 6 */
SDL_SCANCODE_6, /* KEY_6 7 */
SDL_SCANCODE_7, /* KEY_7 8 */
SDL_SCANCODE_8, /* KEY_8 9 */
SDL_SCANCODE_9, /* KEY_9 10 */
SDL_SCANCODE_0, /* KEY_0 11 */
SDL_SCANCODE_MINUS, /* KEY_MINUS 12 */
SDL_SCANCODE_EQUALS, /* KEY_EQUAL 13 */
SDL_SCANCODE_BACKSPACE, /* KEY_BACKSPACE 14 */
SDL_SCANCODE_TAB, /* KEY_TAB 15 */
SDL_SCANCODE_Q, /* KEY_Q 16 */
SDL_SCANCODE_W, /* KEY_W 17 */
SDL_SCANCODE_E, /* KEY_E 18 */
SDL_SCANCODE_R, /* KEY_R 19 */
SDL_SCANCODE_T, /* KEY_T 20 */
SDL_SCANCODE_Y, /* KEY_Y 21 */
SDL_SCANCODE_U, /* KEY_U 22 */
SDL_SCANCODE_I, /* KEY_I 23 */
SDL_SCANCODE_O, /* KEY_O 24 */
SDL_SCANCODE_P, /* KEY_P 25 */
SDL_SCANCODE_LEFTBRACKET, /* KEY_LEFTBRACE 26 */
SDL_SCANCODE_RIGHTBRACKET, /* KEY_RIGHTBRACE 27 */
SDL_SCANCODE_RETURN, /* KEY_ENTER 28 */
SDL_SCANCODE_LCTRL, /* KEY_LEFTCTRL 29 */
SDL_SCANCODE_A, /* KEY_A 30 */
SDL_SCANCODE_S, /* KEY_S 31 */
SDL_SCANCODE_D, /* KEY_D 32 */
SDL_SCANCODE_F, /* KEY_F 33 */
SDL_SCANCODE_G, /* KEY_G 34 */
SDL_SCANCODE_H, /* KEY_H 35 */
SDL_SCANCODE_J, /* KEY_J 36 */
SDL_SCANCODE_K, /* KEY_K 37 */
SDL_SCANCODE_L, /* KEY_L 38 */
SDL_SCANCODE_SEMICOLON, /* KEY_SEMICOLON 39 */
SDL_SCANCODE_APOSTROPHE, /* KEY_APOSTROPHE 40 */
SDL_SCANCODE_GRAVE, /* KEY_GRAVE 41 */
SDL_SCANCODE_LSHIFT, /* KEY_LEFTSHIFT 42 */
SDL_SCANCODE_BACKSLASH, /* KEY_BACKSLASH 43 */
SDL_SCANCODE_Z, /* KEY_Z 44 */
SDL_SCANCODE_X, /* KEY_X 45 */
SDL_SCANCODE_C, /* KEY_C 46 */
SDL_SCANCODE_V, /* KEY_V 47 */
SDL_SCANCODE_B, /* KEY_B 48 */
SDL_SCANCODE_N, /* KEY_N 49 */
SDL_SCANCODE_M, /* KEY_M 50 */
SDL_SCANCODE_COMMA, /* KEY_COMMA 51 */
SDL_SCANCODE_PERIOD, /* KEY_DOT 52 */
SDL_SCANCODE_SLASH, /* KEY_SLASH 53 */
SDL_SCANCODE_RSHIFT, /* KEY_RIGHTSHIFT 54 */
SDL_SCANCODE_KP_MULTIPLY, /* KEY_KPASTERISK 55 */
SDL_SCANCODE_LALT, /* KEY_LEFTALT 56 */
SDL_SCANCODE_SPACE, /* KEY_SPACE 57 */
SDL_SCANCODE_CAPSLOCK, /* KEY_CAPSLOCK 58 */
SDL_SCANCODE_F1, /* KEY_F1 59 */
SDL_SCANCODE_F2, /* KEY_F2 60 */
SDL_SCANCODE_F3, /* KEY_F3 61 */
SDL_SCANCODE_F4, /* KEY_F4 62 */
SDL_SCANCODE_F5, /* KEY_F5 63 */
SDL_SCANCODE_F6, /* KEY_F6 64 */
SDL_SCANCODE_F7, /* KEY_F7 65 */
SDL_SCANCODE_F8, /* KEY_F8 66 */
SDL_SCANCODE_F9, /* KEY_F9 67 */
SDL_SCANCODE_F10, /* KEY_F10 68 */
SDL_SCANCODE_NUMLOCKCLEAR, /* KEY_NUMLOCK 69 */
SDL_SCANCODE_SCROLLLOCK, /* KEY_SCROLLLOCK 70 */
SDL_SCANCODE_KP_7, /* KEY_KP7 71 */
SDL_SCANCODE_KP_8, /* KEY_KP8 72 */
SDL_SCANCODE_KP_9, /* KEY_KP9 73 */
SDL_SCANCODE_KP_MINUS, /* KEY_KPMINUS 74 */
SDL_SCANCODE_KP_4, /* KEY_KP4 75 */
SDL_SCANCODE_KP_5, /* KEY_KP5 76 */
SDL_SCANCODE_KP_6, /* KEY_KP6 77 */
SDL_SCANCODE_KP_PLUS, /* KEY_KPPLUS 78 */
SDL_SCANCODE_KP_1, /* KEY_KP1 79 */
SDL_SCANCODE_KP_2, /* KEY_KP2 80 */
SDL_SCANCODE_KP_3, /* KEY_KP3 81 */
SDL_SCANCODE_KP_0, /* KEY_KP0 82 */
SDL_SCANCODE_KP_PERIOD, /* KEY_KPDOT 83 */
SDL_SCANCODE_UNKNOWN, /* 84 */
SDL_SCANCODE_LANG5, /* KEY_ZENKAKUHANKAKU 85 */
SDL_SCANCODE_UNKNOWN, /* KEY_102ND 86 */
SDL_SCANCODE_F11, /* KEY_F11 87 */
SDL_SCANCODE_F12, /* KEY_F12 88 */
SDL_SCANCODE_UNKNOWN, /* KEY_RO 89 */
SDL_SCANCODE_LANG3, /* KEY_KATAKANA 90 */
SDL_SCANCODE_LANG4, /* KEY_HIRAGANA 91 */
SDL_SCANCODE_UNKNOWN, /* KEY_HENKAN 92 */
SDL_SCANCODE_LANG3, /* KEY_KATAKANAHIRAGANA 93 */
SDL_SCANCODE_UNKNOWN, /* KEY_MUHENKAN 94 */
SDL_SCANCODE_KP_COMMA, /* KEY_KPJPCOMMA 95 */
SDL_SCANCODE_KP_ENTER, /* KEY_KPENTER 96 */
SDL_SCANCODE_RCTRL, /* KEY_RIGHTCTRL 97 */
SDL_SCANCODE_KP_DIVIDE, /* KEY_KPSLASH 98 */
SDL_SCANCODE_SYSREQ, /* KEY_SYSRQ 99 */
SDL_SCANCODE_RALT, /* KEY_RIGHTALT 100 */
SDL_SCANCODE_UNKNOWN, /* KEY_LINEFEED 101 */
SDL_SCANCODE_HOME, /* KEY_HOME 102 */
SDL_SCANCODE_UP, /* KEY_UP 103 */
SDL_SCANCODE_PAGEUP, /* KEY_PAGEUP 104 */
SDL_SCANCODE_LEFT, /* KEY_LEFT 105 */
SDL_SCANCODE_RIGHT, /* KEY_RIGHT 106 */
SDL_SCANCODE_END, /* KEY_END 107 */
SDL_SCANCODE_DOWN, /* KEY_DOWN 108 */
SDL_SCANCODE_PAGEDOWN, /* KEY_PAGEDOWN 109 */
SDL_SCANCODE_INSERT, /* KEY_INSERT 110 */
SDL_SCANCODE_DELETE, /* KEY_DELETE 111 */
SDL_SCANCODE_UNKNOWN, /* KEY_MACRO 112 */
SDL_SCANCODE_MUTE, /* KEY_MUTE 113 */
SDL_SCANCODE_VOLUMEDOWN, /* KEY_VOLUMEDOWN 114 */
SDL_SCANCODE_VOLUMEUP, /* KEY_VOLUMEUP 115 */
SDL_SCANCODE_POWER, /* KEY_POWER 116 SC System Power Down */
SDL_SCANCODE_KP_EQUALS, /* KEY_KPEQUAL 117 */
SDL_SCANCODE_KP_MINUS, /* KEY_KPPLUSMINUS 118 */
SDL_SCANCODE_PAUSE, /* KEY_PAUSE 119 */
SDL_SCANCODE_UNKNOWN, /* KEY_SCALE 120 AL Compiz Scale (Expose) */
SDL_SCANCODE_KP_COMMA, /* KEY_KPCOMMA 121 */
SDL_SCANCODE_LANG1, /* KEY_HANGEUL,KEY_HANGUEL 122 */
SDL_SCANCODE_LANG2, /* KEY_HANJA 123 */
SDL_SCANCODE_INTERNATIONAL3,/* KEY_YEN 124 */
SDL_SCANCODE_LGUI, /* KEY_LEFTMETA 125 */
SDL_SCANCODE_RGUI, /* KEY_RIGHTMETA 126 */
SDL_SCANCODE_APPLICATION, /* KEY_COMPOSE 127 */
SDL_SCANCODE_STOP, /* KEY_STOP 128 AC Stop */
SDL_SCANCODE_AGAIN, /* KEY_AGAIN 129 */
SDL_SCANCODE_UNKNOWN, /* KEY_PROPS 130 AC Properties */
SDL_SCANCODE_UNDO, /* KEY_UNDO 131 AC Undo */
SDL_SCANCODE_UNKNOWN, /* KEY_FRONT 132 */
SDL_SCANCODE_COPY, /* KEY_COPY 133 AC Copy */
SDL_SCANCODE_UNKNOWN, /* KEY_OPEN 134 AC Open */
SDL_SCANCODE_PASTE, /* KEY_PASTE 135 AC Paste */
SDL_SCANCODE_FIND, /* KEY_FIND 136 AC Search */
SDL_SCANCODE_CUT, /* KEY_CUT 137 AC Cut */
SDL_SCANCODE_HELP, /* KEY_HELP 138 AL Integrated Help Center */
SDL_SCANCODE_MENU, /* KEY_MENU 139 Menu (show menu) */
SDL_SCANCODE_CALCULATOR, /* KEY_CALC 140 AL Calculator */
SDL_SCANCODE_UNKNOWN, /* KEY_SETUP 141 */
SDL_SCANCODE_SLEEP, /* KEY_SLEEP 142 SC System Sleep */
SDL_SCANCODE_UNKNOWN, /* KEY_WAKEUP 143 System Wake Up */
SDL_SCANCODE_UNKNOWN, /* KEY_FILE 144 AL Local Machine Browser */
SDL_SCANCODE_UNKNOWN, /* KEY_SENDFILE 145 */
SDL_SCANCODE_UNKNOWN, /* KEY_DELETEFILE 146 */
SDL_SCANCODE_UNKNOWN, /* KEY_XFER 147 */
SDL_SCANCODE_APP1, /* KEY_PROG1 148 */
SDL_SCANCODE_APP1, /* KEY_PROG2 149 */
SDL_SCANCODE_WWW, /* KEY_WWW 150 AL Internet Browser */
SDL_SCANCODE_UNKNOWN, /* KEY_MSDOS 151 */
SDL_SCANCODE_UNKNOWN, /* KEY_COFFEE,KEY_SCREENLOCK 152 AL Terminal Lock/Screensaver */
SDL_SCANCODE_UNKNOWN, /* KEY_DIRECTION 153 */
SDL_SCANCODE_UNKNOWN, /* KEY_CYCLEWINDOWS 154 */
SDL_SCANCODE_MAIL, /* KEY_MAIL 155 */
SDL_SCANCODE_AC_BOOKMARKS, /* KEY_BOOKMARKS 156 AC Bookmarks */
SDL_SCANCODE_COMPUTER, /* KEY_COMPUTER 157 */
SDL_SCANCODE_AC_BACK, /* KEY_BACK 158 AC Back */
SDL_SCANCODE_AC_FORWARD, /* KEY_FORWARD 159 AC Forward */
SDL_SCANCODE_UNKNOWN, /* KEY_CLOSECD 160 */
SDL_SCANCODE_EJECT, /* KEY_EJECTCD 161 */
SDL_SCANCODE_UNKNOWN, /* KEY_EJECTCLOSECD 162 */
SDL_SCANCODE_AUDIONEXT, /* KEY_NEXTSONG 163 */
SDL_SCANCODE_AUDIOPLAY, /* KEY_PLAYPAUSE 164 */
SDL_SCANCODE_AUDIOPREV, /* KEY_PREVIOUSSONG 165 */
SDL_SCANCODE_AUDIOSTOP, /* KEY_STOPCD 166 */
SDL_SCANCODE_UNKNOWN, /* KEY_RECORD 167 */
SDL_SCANCODE_UNKNOWN, /* KEY_REWIND 168 */
SDL_SCANCODE_UNKNOWN, /* KEY_PHONE 169 Media Select Telephone */
SDL_SCANCODE_UNKNOWN, /* KEY_ISO 170 */
SDL_SCANCODE_UNKNOWN, /* KEY_CONFIG 171 AL Consumer Control Configuration */
SDL_SCANCODE_AC_HOME, /* KEY_HOMEPAGE 172 AC Home */
SDL_SCANCODE_AC_REFRESH, /* KEY_REFRESH 173 AC Refresh */
SDL_SCANCODE_UNKNOWN, /* KEY_EXIT 174 AC Exit */
SDL_SCANCODE_UNKNOWN, /* KEY_MOVE 175 */
SDL_SCANCODE_UNKNOWN, /* KEY_EDIT 176 */
SDL_SCANCODE_UNKNOWN, /* KEY_SCROLLUP 177 */
SDL_SCANCODE_UNKNOWN, /* KEY_SCROLLDOWN 178 */
SDL_SCANCODE_KP_LEFTPAREN, /* KEY_KPLEFTPAREN 179 */
SDL_SCANCODE_KP_RIGHTPAREN, /* KEY_KPRIGHTPAREN 180 */
SDL_SCANCODE_UNKNOWN, /* KEY_NEW 181 AC New */
SDL_SCANCODE_AGAIN, /* KEY_REDO 182 AC Redo/Repeat */
SDL_SCANCODE_F13, /* KEY_F13 183 */
SDL_SCANCODE_F14, /* KEY_F14 184 */
SDL_SCANCODE_F15, /* KEY_F15 185 */
SDL_SCANCODE_F16, /* KEY_F16 186 */
SDL_SCANCODE_F17, /* KEY_F17 187 */
SDL_SCANCODE_F18, /* KEY_F18 188 */
SDL_SCANCODE_F19, /* KEY_F19 189 */
SDL_SCANCODE_F20, /* KEY_F20 190 */
SDL_SCANCODE_F21, /* KEY_F21 191 */
SDL_SCANCODE_F22, /* KEY_F22 192 */
SDL_SCANCODE_F23, /* KEY_F23 193 */
SDL_SCANCODE_F24, /* KEY_F24 194 */
SDL_SCANCODE_UNKNOWN, /* 195 */
SDL_SCANCODE_UNKNOWN, /* 196 */
SDL_SCANCODE_UNKNOWN, /* 197 */
SDL_SCANCODE_UNKNOWN, /* 198 */
SDL_SCANCODE_UNKNOWN, /* 199 */
SDL_SCANCODE_UNKNOWN, /* KEY_PLAYCD 200 */
SDL_SCANCODE_UNKNOWN, /* KEY_PAUSECD 201 */
SDL_SCANCODE_UNKNOWN, /* KEY_PROG3 202 */
SDL_SCANCODE_UNKNOWN, /* KEY_PROG4 203 */
SDL_SCANCODE_UNKNOWN, /* KEY_DASHBOARD 204 AL Dashboard */
SDL_SCANCODE_UNKNOWN, /* KEY_SUSPEND 205 */
SDL_SCANCODE_UNKNOWN, /* KEY_CLOSE 206 AC Close */
SDL_SCANCODE_UNKNOWN, /* KEY_PLAY 207 */
SDL_SCANCODE_UNKNOWN, /* KEY_FASTFORWARD 208 */
SDL_SCANCODE_UNKNOWN, /* KEY_BASSBOOST 209 */
SDL_SCANCODE_UNKNOWN, /* KEY_PRINT 210 AC Print */
SDL_SCANCODE_UNKNOWN, /* KEY_HP 211 */
SDL_SCANCODE_UNKNOWN, /* KEY_CAMERA 212 */
SDL_SCANCODE_UNKNOWN, /* KEY_SOUND 213 */
SDL_SCANCODE_UNKNOWN, /* KEY_QUESTION 214 */
SDL_SCANCODE_UNKNOWN, /* KEY_EMAIL 215 */
SDL_SCANCODE_UNKNOWN, /* KEY_CHAT 216 */
SDL_SCANCODE_UNKNOWN, /* KEY_SEARCH 217 */
SDL_SCANCODE_UNKNOWN, /* KEY_CONNECT 218 */
SDL_SCANCODE_UNKNOWN, /* KEY_FINANCE 219 AL Checkbook/Finance */
SDL_SCANCODE_UNKNOWN, /* KEY_SPORT 220 */
SDL_SCANCODE_UNKNOWN, /* KEY_SHOP 221 */
SDL_SCANCODE_UNKNOWN, /* KEY_ALTERASE 222 */
SDL_SCANCODE_UNKNOWN, /* KEY_CANCEL 223 AC Cancel */
SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESSDOWN 224 */
SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESSUP 225 */
SDL_SCANCODE_UNKNOWN, /* KEY_MEDIA 226 */
SDL_SCANCODE_UNKNOWN, /* KEY_SWITCHVIDEOMODE 227 Cycle between available video outputs (Monitor/LCD/TV-out/etc) */
SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMTOGGLE 228 */
SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMDOWN 229 */
SDL_SCANCODE_UNKNOWN, /* KEY_KBDILLUMUP 230 */
SDL_SCANCODE_UNKNOWN, /* KEY_SEND 231 AC Send */
SDL_SCANCODE_UNKNOWN, /* KEY_REPLY 232 AC Reply */
SDL_SCANCODE_UNKNOWN, /* KEY_FORWARDMAIL 233 AC Forward Msg */
SDL_SCANCODE_UNKNOWN, /* KEY_SAVE 234 AC Save */
SDL_SCANCODE_UNKNOWN, /* KEY_DOCUMENTS 235 */
SDL_SCANCODE_UNKNOWN, /* KEY_BATTERY 236 */
SDL_SCANCODE_UNKNOWN, /* KEY_BLUETOOTH 237 */
SDL_SCANCODE_UNKNOWN, /* KEY_WLAN 238 */
SDL_SCANCODE_UNKNOWN, /* KEY_UWB 239 */
SDL_SCANCODE_UNKNOWN, /* KEY_UNKNOWN 240 */
SDL_SCANCODE_UNKNOWN, /* KEY_VIDEO_NEXT 241 drive next video source */
SDL_SCANCODE_UNKNOWN, /* KEY_VIDEO_PREV 242 drive previous video source */
SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESS_CYCLE 243 brightness up, after max is min */
SDL_SCANCODE_UNKNOWN, /* KEY_BRIGHTNESS_ZERO 244 brightness off, use ambient */
SDL_SCANCODE_UNKNOWN, /* KEY_DISPLAY_OFF 245 display device to off state */
SDL_SCANCODE_UNKNOWN, /* KEY_WIMAX 246 */
SDL_SCANCODE_UNKNOWN, /* KEY_RFKILL 247 Key that controls all radios */
SDL_SCANCODE_UNKNOWN, /* KEY_MICMUTE 248 Mute / unmute the microphone */
};
static Uint8 EVDEV_MouseButtons[] = {
SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
SDL_BUTTON_MIDDLE, /* BTN_MIDDLE 0x112 */
SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
SDL_BUTTON_X2, /* BTN_EXTRA 0x114 */
SDL_BUTTON_X2 + 1, /* BTN_FORWARD 0x115 */
SDL_BUTTON_X2 + 2, /* BTN_BACK 0x116 */
SDL_BUTTON_X2 + 3 /* BTN_TASK 0x117 */
};
static const char* EVDEV_consoles[] = {
"/proc/self/fd/0",
"/dev/tty",
"/dev/tty0",
"/dev/tty1",
"/dev/tty2",
"/dev/tty3",
"/dev/tty4",
"/dev/tty5",
"/dev/tty6",
"/dev/vc/0",
"/dev/console"
};
#define IS_CONSOLE(fd) isatty (fd) && ioctl(fd, KDGKBTYPE, &arg) == 0 && ((arg == KB_101) || (arg == KB_84))
static int SDL_EVDEV_get_console_fd(void)
{
int fd, i;
char arg = 0;
/* Try a few consoles to see which one we have read access to */
for( i = 0; i < SDL_arraysize(EVDEV_consoles); i++) {
fd = open(EVDEV_consoles[i], O_RDONLY);
if (fd >= 0) {
if (IS_CONSOLE(fd)) return fd;
close(fd);
}
}
/* Try stdin, stdout, stderr */
for( fd = 0; fd < 3; fd++) {
if (IS_CONSOLE(fd)) return fd;
}
/* We won't be able to send SDL_TEXTINPUT events */
return -1;
}
/* Prevent keystrokes from reaching the tty */
static int SDL_EVDEV_mute_keyboard(int tty, int *kb_mode)
{
char arg;
*kb_mode = 0; /* FIXME: Is this a sane default in case KDGKBMODE fails? */
if (!IS_CONSOLE(tty)) {
return SDL_SetError("Tried to mute an invalid tty");
}
ioctl(tty, KDGKBMODE, kb_mode); /* It's not fatal if this fails */
if (ioctl(tty, KDSKBMUTE, 1) && ioctl(tty, KDSKBMODE, K_OFF)) {
return SDL_SetError("EVDEV: Failed muting keyboard");
}
return 0;
}
/* Restore the keyboard mode for given tty */
static void SDL_EVDEV_unmute_keyboard(int tty, int kb_mode)
{
if (ioctl(tty, KDSKBMUTE, 0) && ioctl(tty, KDSKBMODE, kb_mode)) {
SDL_Log("EVDEV: Failed restoring keyboard mode");
}
}
/* Read /sys/class/tty/tty0/active and open the tty */
static int SDL_EVDEV_get_active_tty()
{
int fd, len;
char ttyname[NAME_MAX + 1];
char ttypath[PATH_MAX+1] = "/dev/";
char arg;
fd = open("/sys/class/tty/tty0/active", O_RDONLY);
if (fd < 0) {
return SDL_SetError("Could not determine which tty is active");
}
len = read(fd, ttyname, NAME_MAX);
close(fd);
if (len <= 0) {
return SDL_SetError("Could not read which tty is active");
}
if (ttyname[len-1] == '\n') {
ttyname[len-1] = '\0';
}
else {
ttyname[len] = '\0';
}
SDL_strlcat(ttypath, ttyname, PATH_MAX);
fd = open(ttypath, O_RDWR | O_NOCTTY);
if (fd < 0) {
return SDL_SetError("Could not open tty: %s", ttypath);
}
if (!IS_CONSOLE(fd)) {
close(fd);
return SDL_SetError("Invalid tty obtained: %s", ttypath);
}
return fd;
}
int
SDL_EVDEV_Init(void)
{
int retval = 0;
if (_this == NULL) {
_this = (SDL_EVDEV_PrivateData *) SDL_calloc(1, sizeof(*_this));
if(_this == NULL) {
return SDL_OutOfMemory();
}
#if SDL_USE_LIBUDEV
if (SDL_UDEV_Init() < 0) {
SDL_free(_this);
_this = NULL;
return -1;
}
/* Set up the udev callback */
if ( SDL_UDEV_AddCallback(SDL_EVDEV_udev_callback) < 0) {
SDL_EVDEV_Quit();
return -1;
}
/* Force a scan to build the initial device list */
SDL_UDEV_Scan();
#else
/* TODO: Scan the devices manually, like a caveman */
#endif /* SDL_USE_LIBUDEV */
/* We need a physical terminal (not PTS) to be able to translate key code to symbols via the kernel tables */
_this->console_fd = SDL_EVDEV_get_console_fd();
/* Mute the keyboard so keystrokes only generate evdev events and do not leak through to the console */
_this->tty = STDIN_FILENO;
if (SDL_EVDEV_mute_keyboard(_this->tty, &_this->kb_mode) < 0) {
/* stdin is not a tty, probably we were launched remotely, so we try to disable the active tty */
_this->tty = SDL_EVDEV_get_active_tty();
if (_this->tty >= 0) {
if (SDL_EVDEV_mute_keyboard(_this->tty, &_this->kb_mode) < 0) {
close(_this->tty);
_this->tty = -1;
}
}
}
}
_this->ref_count += 1;
return retval;
}
void
SDL_EVDEV_Quit(void)
{
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
#if SDL_USE_LIBUDEV
SDL_UDEV_DelCallback(SDL_EVDEV_udev_callback);
SDL_UDEV_Quit();
#endif /* SDL_USE_LIBUDEV */
if (_this->console_fd >= 0) {
close(_this->console_fd);
}
if (_this->tty >= 0) {
SDL_EVDEV_unmute_keyboard(_this->tty, _this->kb_mode);
close(_this->tty);
}
/* Remove existing devices */
while(_this->first != NULL) {
SDL_EVDEV_device_removed(_this->first->path);
}
SDL_assert(_this->first == NULL);
SDL_assert(_this->last == NULL);
SDL_assert(_this->numdevices == 0);
SDL_free(_this);
_this = NULL;
}
}
#if SDL_USE_LIBUDEV
void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath)
{
if (devpath == NULL) {
return;
}
if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE|SDL_UDEV_DEVICE_KEYBOARD))) {
return;
}
switch( udev_type ) {
case SDL_UDEV_DEVICEADDED:
SDL_EVDEV_device_added(devpath);
break;
case SDL_UDEV_DEVICEREMOVED:
SDL_EVDEV_device_removed(devpath);
break;
default:
break;
}
}
#endif /* SDL_USE_LIBUDEV */
void
SDL_EVDEV_Poll(void)
{
struct input_event events[32];
int i, len;
SDL_evdevlist_item *item;
SDL_Scancode scan_code;
int mouse_button;
SDL_Mouse *mouse;
#ifdef SDL_INPUT_LINUXKD
Uint16 modstate;
struct kbentry kbe;
static char keysym[8];
char *end;
Uint32 kval;
#endif
if (!_this) {
return;
}
#if SDL_USE_LIBUDEV
SDL_UDEV_Poll();
#endif
mouse = SDL_GetMouse();
for (item = _this->first; item != NULL; item = item->next) {
while ((len = read(item->fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
switch (events[i].type) {
case EV_KEY:
if (events[i].code >= BTN_MOUSE && events[i].code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
mouse_button = events[i].code - BTN_MOUSE;
if (events[i].value == 0) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
} else if (events[i].value == 1) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
}
break;
}
/* Probably keyboard */
scan_code = SDL_EVDEV_translate_keycode(events[i].code);
if (scan_code != SDL_SCANCODE_UNKNOWN) {
if (events[i].value == 0) {
SDL_SendKeyboardKey(SDL_RELEASED, scan_code);
} else if (events[i].value == 1 || events[i].value == 2 /* Key repeated */ ) {
SDL_SendKeyboardKey(SDL_PRESSED, scan_code);
#ifdef SDL_INPUT_LINUXKD
if (_this->console_fd >= 0) {
kbe.kb_index = events[i].code;
/* Convert the key to an UTF-8 char */
/* Ref: http://www.linuxjournal.com/article/2783 */
modstate = SDL_GetModState();
kbe.kb_table = 0;
/* Ref: http://graphics.stanford.edu/~seander/bithacks.html#ConditionalSetOrClearBitsWithoutBranching */
kbe.kb_table |= -( (modstate & KMOD_LCTRL) != 0) & (1 << KG_CTRLL | 1 << KG_CTRL);
kbe.kb_table |= -( (modstate & KMOD_RCTRL) != 0) & (1 << KG_CTRLR | 1 << KG_CTRL);
kbe.kb_table |= -( (modstate & KMOD_LSHIFT) != 0) & (1 << KG_SHIFTL | 1 << KG_SHIFT);
kbe.kb_table |= -( (modstate & KMOD_RSHIFT) != 0) & (1 << KG_SHIFTR | 1 << KG_SHIFT);
kbe.kb_table |= -( (modstate & KMOD_LALT) != 0) & (1 << KG_ALT);
kbe.kb_table |= -( (modstate & KMOD_RALT) != 0) & (1 << KG_ALTGR);
if (ioctl(_this->console_fd, KDGKBENT, (unsigned long)&kbe) == 0 &&
((KTYP(kbe.kb_value) == KT_LATIN) || (KTYP(kbe.kb_value) == KT_ASCII) || (KTYP(kbe.kb_value) == KT_LETTER)))
{
kval = KVAL(kbe.kb_value);
/* While there's a KG_CAPSSHIFT symbol, it's not useful to build the table index with it
* because 1 << KG_CAPSSHIFT overflows the 8 bits of kb_table
* So, we do the CAPS LOCK logic here. Note that isalpha depends on the locale!
*/
if ( modstate & KMOD_CAPS && isalpha(kval) ) {
if ( isupper(kval) ) {
kval = tolower(kval);
} else {
kval = toupper(kval);
}
}
/* Convert to UTF-8 and send */
end = SDL_UCS4ToUTF8( kval, keysym);
*end = '\0';
SDL_SendKeyboardText(keysym);
}
}
#endif /* SDL_INPUT_LINUXKD */
}
}
break;
case EV_ABS:
switch(events[i].code) {
case ABS_X:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y);
break;
case ABS_Y:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value);
break;
default:
break;
}
break;
case EV_REL:
switch(events[i].code) {
case REL_X:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0);
break;
case REL_Y:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value);
break;
case REL_WHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL);
break;
case REL_HWHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
break;
case EV_SYN:
switch (events[i].code) {
case SYN_DROPPED:
SDL_EVDEV_sync_device(item);
break;
default:
break;
}
break;
}
}
}
}
}
static SDL_Scancode
SDL_EVDEV_translate_keycode(int keycode)
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
if (keycode < SDL_arraysize(EVDEV_Keycodes)) {
scancode = EVDEV_Keycodes[keycode];
}
if (scancode == SDL_SCANCODE_UNKNOWN) {
SDL_Log("The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list <sdl@libsdl.org> EVDEV KeyCode %d \n", keycode);
}
return scancode;
}
static void
SDL_EVDEV_sync_device(SDL_evdevlist_item *item)
{
/* TODO: get full state of device and report whatever is required */
}
#if SDL_USE_LIBUDEV
static int
SDL_EVDEV_device_added(const char *devpath)
{
SDL_evdevlist_item *item;
/* Check to make sure it's not already in list. */
for (item = _this->first; item != NULL; item = item->next) {
if (strcmp(devpath, item->path) == 0) {
return -1; /* already have this one */
}
}
item = (SDL_evdevlist_item *) SDL_calloc(1, sizeof (SDL_evdevlist_item));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->fd = open(devpath, O_RDONLY, 0);
if (item->fd < 0) {
SDL_free(item);
return SDL_SetError("Unable to open %s", devpath);
}
item->path = SDL_strdup(devpath);
if (item->path == NULL) {
close(item->fd);
SDL_free(item);
return SDL_OutOfMemory();
}
/* Non blocking read mode */
fcntl(item->fd, F_SETFL, O_NONBLOCK);
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
SDL_EVDEV_sync_device(item);
return _this->numdevices++;
}
#endif /* SDL_USE_LIBUDEV */
static int
SDL_EVDEV_device_removed(const char *devpath)
{
SDL_evdevlist_item *item;
SDL_evdevlist_item *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if ( strcmp(devpath, item->path) ==0 ) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
close(item->fd);
SDL_free(item->path);
SDL_free(item);
_this->numdevices--;
return 0;
}
prev = item;
}
return -1;
}
#endif /* SDL_INPUT_LINUXEV */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,59 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_evdev_h
#define _SDL_evdev_h
#ifdef SDL_INPUT_LINUXEV
#include "SDL_events.h"
#include <sys/stat.h>
typedef struct SDL_evdevlist_item
{
char *path;
int fd;
struct SDL_evdevlist_item *next;
} SDL_evdevlist_item;
typedef struct SDL_EVDEV_PrivateData
{
SDL_evdevlist_item *first;
SDL_evdevlist_item *last;
int numdevices;
int ref_count;
int console_fd;
int kb_mode;
int tty;
} SDL_EVDEV_PrivateData;
extern int SDL_EVDEV_Init(void);
extern void SDL_EVDEV_Quit(void);
extern void SDL_EVDEV_Poll(void);
#endif /* SDL_INPUT_LINUXEV */
#endif /* _SDL_evdev_h */
/* vi: set ts=4 sw=4 expandtab: */

680
src/core/linux/SDL_ibus.c Normal file
View File

@@ -0,0 +1,680 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_ibus.h"
#include "SDL_dbus.h"
#include "../../video/SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#if SDL_VIDEO_DRIVER_X11
#include "../../video/x11/SDL_x11video.h"
#endif
#include <sys/inotify.h>
#include <unistd.h>
#include <fcntl.h>
static const char IBUS_SERVICE[] = "org.freedesktop.IBus";
static const char IBUS_PATH[] = "/org/freedesktop/IBus";
static const char IBUS_INTERFACE[] = "org.freedesktop.IBus";
static const char IBUS_INPUT_INTERFACE[] = "org.freedesktop.IBus.InputContext";
static char *input_ctx_path = NULL;
static SDL_Rect ibus_cursor_rect = {0};
static DBusConnection *ibus_conn = NULL;
static char *ibus_addr_file = NULL;
int inotify_fd = -1, inotify_wd = -1;
static Uint32
IBus_ModState(void)
{
Uint32 ibus_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
/* Not sure about MOD3, MOD4 and HYPER mappings */
if (sdl_mods & KMOD_LSHIFT) ibus_mods |= IBUS_SHIFT_MASK;
if (sdl_mods & KMOD_CAPS) ibus_mods |= IBUS_LOCK_MASK;
if (sdl_mods & KMOD_LCTRL) ibus_mods |= IBUS_CONTROL_MASK;
if (sdl_mods & KMOD_LALT) ibus_mods |= IBUS_MOD1_MASK;
if (sdl_mods & KMOD_NUM) ibus_mods |= IBUS_MOD2_MASK;
if (sdl_mods & KMOD_MODE) ibus_mods |= IBUS_MOD5_MASK;
if (sdl_mods & KMOD_LGUI) ibus_mods |= IBUS_SUPER_MASK;
if (sdl_mods & KMOD_RGUI) ibus_mods |= IBUS_META_MASK;
return ibus_mods;
}
static const char *
IBus_GetVariantText(DBusConnection *conn, DBusMessageIter *iter, SDL_DBusContext *dbus)
{
/* The text we need is nested weirdly, use dbus-monitor to see the structure better */
const char *text = NULL;
const char *struct_id = NULL;
DBusMessageIter sub1, sub2;
if (dbus->message_iter_get_arg_type(iter) != DBUS_TYPE_VARIANT) {
return NULL;
}
dbus->message_iter_recurse(iter, &sub1);
if (dbus->message_iter_get_arg_type(&sub1) != DBUS_TYPE_STRUCT) {
return NULL;
}
dbus->message_iter_recurse(&sub1, &sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &struct_id);
if (!struct_id || SDL_strncmp(struct_id, "IBusText", sizeof("IBusText")) != 0) {
return NULL;
}
dbus->message_iter_next(&sub2);
dbus->message_iter_next(&sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &text);
return text;
}
static size_t
IBus_utf8_strlen(const char *str)
{
size_t utf8_len = 0;
const char *p;
for (p = str; *p; ++p) {
if (!((*p & 0x80) && !(*p & 0x40))) {
++utf8_len;
}
}
return utf8_len;
}
static DBusHandlerResult
IBus_MessageHandler(DBusConnection *conn, DBusMessage *msg, void *user_data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)user_data;
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "CommitText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text && *text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
while (i < text_bytes) {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
SDL_SendKeyboardText(buf);
i += sz;
}
}
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "UpdatePreeditText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
do {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
size_t chars = IBus_utf8_strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
} while (i < text_bytes);
}
SDL_IBus_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "HidePreeditText")) {
SDL_SendEditingText("", 0, 0);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static char *
IBus_ReadAddressFromFile(const char *file_path)
{
char addr_buf[1024];
SDL_bool success = SDL_FALSE;
FILE *addr_file;
addr_file = fopen(file_path, "r");
if (!addr_file) {
return NULL;
}
while (fgets(addr_buf, sizeof(addr_buf), addr_file)) {
if (SDL_strncmp(addr_buf, "IBUS_ADDRESS=", sizeof("IBUS_ADDRESS=")-1) == 0) {
size_t sz = SDL_strlen(addr_buf);
if (addr_buf[sz-1] == '\n') addr_buf[sz-1] = 0;
if (addr_buf[sz-2] == '\r') addr_buf[sz-2] = 0;
success = SDL_TRUE;
break;
}
}
fclose(addr_file);
if (success) {
return SDL_strdup(addr_buf + (sizeof("IBUS_ADDRESS=") - 1));
} else {
return NULL;
}
}
static char *
IBus_GetDBusAddressFilename(void)
{
SDL_DBusContext *dbus;
const char *disp_env;
char config_dir[PATH_MAX];
char *display = NULL;
const char *addr;
const char *conf_env;
char *key;
char file_path[PATH_MAX];
const char *host;
char *disp_num, *screen_num;
if (ibus_addr_file) {
return SDL_strdup(ibus_addr_file);
}
dbus = SDL_DBus_GetContext();
if (!dbus) {
return NULL;
}
/* Use this environment variable if it exists. */
addr = SDL_getenv("IBUS_ADDRESS");
if (addr && *addr) {
return SDL_strdup(addr);
}
/* Otherwise, we have to get the hostname, display, machine id, config dir
and look up the address from a filepath using all those bits, eek. */
disp_env = SDL_getenv("DISPLAY");
if (!disp_env || !*disp_env) {
display = SDL_strdup(":0.0");
} else {
display = SDL_strdup(disp_env);
}
host = display;
disp_num = SDL_strrchr(display, ':');
screen_num = SDL_strrchr(display, '.');
if (!disp_num) {
SDL_free(display);
return NULL;
}
*disp_num = 0;
disp_num++;
if (screen_num) {
*screen_num = 0;
}
if (!*host) {
host = "unix";
}
SDL_memset(config_dir, 0, sizeof(config_dir));
conf_env = SDL_getenv("XDG_CONFIG_HOME");
if (conf_env && *conf_env) {
SDL_strlcpy(config_dir, conf_env, sizeof(config_dir));
} else {
const char *home_env = SDL_getenv("HOME");
if (!home_env || !*home_env) {
SDL_free(display);
return NULL;
}
SDL_snprintf(config_dir, sizeof(config_dir), "%s/.config", home_env);
}
key = dbus->get_local_machine_id();
SDL_memset(file_path, 0, sizeof(file_path));
SDL_snprintf(file_path, sizeof(file_path), "%s/ibus/bus/%s-%s-%s",
config_dir, key, host, disp_num);
dbus->free(key);
SDL_free(display);
return SDL_strdup(file_path);
}
static SDL_bool IBus_CheckConnection(SDL_DBusContext *dbus);
static void
IBus_SetCapabilities(void *data, const char *name, const char *old_val,
const char *internal_editing)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"SetCapabilities");
if (msg) {
Uint32 caps = IBUS_CAP_FOCUS;
if (!(internal_editing && *internal_editing == '1')) {
caps |= IBUS_CAP_PREEDIT_TEXT;
}
dbus->message_append_args(msg,
DBUS_TYPE_UINT32, &caps,
DBUS_TYPE_INVALID);
}
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
const char *path = NULL;
SDL_bool result = SDL_FALSE;
DBusMessage *msg;
DBusObjectPathVTable ibus_vtable = {0};
ibus_vtable.message_function = &IBus_MessageHandler;
ibus_conn = dbus->connection_open_private(addr, NULL);
if (!ibus_conn) {
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (!dbus->bus_register(ibus_conn, NULL)) {
ibus_conn = NULL;
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
msg = dbus->message_new_method_call(IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext");
if (msg) {
const char *client_name = "SDL2_Application";
dbus->message_append_args(msg,
DBUS_TYPE_STRING, &client_name,
DBUS_TYPE_INVALID);
}
if (msg) {
DBusMessage *reply;
reply = dbus->connection_send_with_reply_and_block(ibus_conn, msg, 1000, NULL);
if (reply) {
if (dbus->message_get_args(reply, NULL,
DBUS_TYPE_OBJECT_PATH, &path,
DBUS_TYPE_INVALID)) {
if (input_ctx_path) {
SDL_free(input_ctx_path);
}
input_ctx_path = SDL_strdup(path);
result = SDL_TRUE;
}
dbus->message_unref(reply);
}
dbus->message_unref(msg);
}
if (result) {
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
dbus->connection_try_register_object_path(ibus_conn, input_ctx_path, &ibus_vtable, dbus, NULL);
dbus->connection_flush(ibus_conn);
}
SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
SDL_IBus_UpdateTextRect(NULL);
return result;
}
static SDL_bool
IBus_CheckConnection(SDL_DBusContext *dbus)
{
if (!dbus) return SDL_FALSE;
if (ibus_conn && dbus->connection_get_is_connected(ibus_conn)) {
return SDL_TRUE;
}
if (inotify_fd > 0 && inotify_wd > 0) {
char buf[1024];
ssize_t readsize = read(inotify_fd, buf, sizeof(buf));
if (readsize > 0) {
char *p;
SDL_bool file_updated = SDL_FALSE;
for (p = buf; p < buf + readsize; /**/) {
struct inotify_event *event = (struct inotify_event*) p;
if (event->len > 0) {
char *addr_file_no_path = SDL_strrchr(ibus_addr_file, '/');
if (!addr_file_no_path) return SDL_FALSE;
if (SDL_strcmp(addr_file_no_path + 1, event->name) == 0) {
file_updated = SDL_TRUE;
break;
}
}
p += sizeof(struct inotify_event) + event->len;
}
if (file_updated) {
char *addr = IBus_ReadAddressFromFile(ibus_addr_file);
if (addr) {
SDL_bool result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
return result;
}
}
}
}
return SDL_FALSE;
}
SDL_bool
SDL_IBus_Init(void)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (dbus) {
char *addr_file = IBus_GetDBusAddressFilename();
char *addr;
char *addr_file_dir;
if (!addr_file) {
return SDL_FALSE;
}
/* !!! FIXME: if ibus_addr_file != NULL, this will overwrite it and leak (twice!) */
ibus_addr_file = SDL_strdup(addr_file);
addr = IBus_ReadAddressFromFile(addr_file);
if (!addr) {
SDL_free(addr_file);
return SDL_FALSE;
}
if (inotify_fd < 0) {
inotify_fd = inotify_init();
fcntl(inotify_fd, F_SETFL, O_NONBLOCK);
}
addr_file_dir = SDL_strrchr(addr_file, '/');
if (addr_file_dir) {
*addr_file_dir = 0;
}
inotify_wd = inotify_add_watch(inotify_fd, addr_file, IN_CREATE | IN_MODIFY);
SDL_free(addr_file);
if (addr) {
result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
}
}
return result;
}
void
SDL_IBus_Quit(void)
{
SDL_DBusContext *dbus;
if (input_ctx_path) {
SDL_free(input_ctx_path);
input_ctx_path = NULL;
}
if (ibus_addr_file) {
SDL_free(ibus_addr_file);
ibus_addr_file = NULL;
}
dbus = SDL_DBus_GetContext();
if (dbus && ibus_conn) {
dbus->connection_close(ibus_conn);
dbus->connection_unref(ibus_conn);
}
if (inotify_fd > 0 && inotify_wd > 0) {
inotify_rm_watch(inotify_fd, inotify_wd);
inotify_wd = -1;
}
SDL_DelHintCallback(SDL_HINT_IME_INTERNAL_EDITING, &IBus_SetCapabilities, NULL);
SDL_memset(&ibus_cursor_rect, 0, sizeof(ibus_cursor_rect));
}
static void
IBus_SimpleMessage(const char *method)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
method);
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
void
SDL_IBus_SetFocus(SDL_bool focused)
{
const char *method = focused ? "FocusIn" : "FocusOut";
IBus_SimpleMessage(method);
}
void
SDL_IBus_Reset(void)
{
IBus_SimpleMessage("Reset");
}
SDL_bool
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"ProcessKeyEvent");
if (msg) {
Uint32 mods = IBus_ModState();
dbus->message_append_args(msg,
DBUS_TYPE_UINT32, &keysym,
DBUS_TYPE_UINT32, &keycode,
DBUS_TYPE_UINT32, &mods,
DBUS_TYPE_INVALID);
}
if (msg) {
DBusMessage *reply;
reply = dbus->connection_send_with_reply_and_block(ibus_conn, msg, 300, NULL);
if (reply) {
if (!dbus->message_get_args(reply, NULL,
DBUS_TYPE_BOOLEAN, &result,
DBUS_TYPE_INVALID)) {
result = SDL_FALSE;
}
dbus->message_unref(reply);
}
dbus->message_unref(msg);
}
}
SDL_IBus_UpdateTextRect(NULL);
return result;
}
void
SDL_IBus_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_DBusContext *dbus;
if (rect) {
SDL_memcpy(&ibus_cursor_rect, rect, sizeof(ibus_cursor_rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
x += ibus_cursor_rect.x;
y += ibus_cursor_rect.y;
dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
DBusMessage *msg = dbus->message_new_method_call(IBUS_SERVICE,
input_ctx_path,
IBUS_INPUT_INTERFACE,
"SetCursorLocation");
if (msg) {
dbus->message_append_args(msg,
DBUS_TYPE_INT32, &x,
DBUS_TYPE_INT32, &y,
DBUS_TYPE_INT32, &ibus_cursor_rect.w,
DBUS_TYPE_INT32, &ibus_cursor_rect.h,
DBUS_TYPE_INVALID);
}
if (msg) {
if (dbus->connection_send(ibus_conn, msg, NULL)) {
dbus->connection_flush(ibus_conn);
}
dbus->message_unref(msg);
}
}
}
void
SDL_IBus_PumpEvents(void)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
dbus->connection_read_write(ibus_conn, 0);
while (dbus->connection_dispatch(ibus_conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in IBus_MessageHandler */
}
}
}
#endif

58
src/core/linux/SDL_ibus.h Normal file
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@@ -0,0 +1,58 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_ibus_h
#define _SDL_ibus_h
#ifdef HAVE_IBUS_IBUS_H
#define SDL_USE_IBUS 1
#include "SDL_stdinc.h"
#include <ibus-1.0/ibus.h>
extern SDL_bool SDL_IBus_Init(void);
extern void SDL_IBus_Quit(void);
/* Lets the IBus server know about changes in window focus */
extern void SDL_IBus_SetFocus(SDL_bool focused);
/* Closes the candidate list and resets any text currently being edited */
extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */
extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
SDL_SendEditingText for each event it finds */
extern void SDL_IBus_PumpEvents();
#endif /* HAVE_IBUS_IBUS_H */
#endif /* _SDL_ibus_h */
/* vi: set ts=4 sw=4 expandtab: */

532
src/core/linux/SDL_udev.c Normal file
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@@ -0,0 +1,532 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* To list the properties of a device, try something like:
* udevadm info -a -n snd/hwC0D0 (for a sound card)
* udevadm info --query=all -n input/event3 (for a keyboard, mouse, etc)
* udevadm info --query=property -n input/event2
*/
#include "SDL_udev.h"
#ifdef SDL_USE_LIBUDEV
#include <linux/input.h>
#include "SDL.h"
static const char* SDL_UDEV_LIBS[] = { "libudev.so.1", "libudev.so.0" };
#define _THIS SDL_UDEV_PrivateData *_this
static _THIS = NULL;
static SDL_bool SDL_UDEV_load_sym(const char *fn, void **addr);
static int SDL_UDEV_load_syms(void);
static SDL_bool SDL_UDEV_hotplug_update_available(void);
static void device_event(SDL_UDEV_deviceevent type, struct udev_device *dev);
static SDL_bool
SDL_UDEV_load_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(_this->udev_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
SDL_UDEV_load_syms(void)
{
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_UDEV_SYM(x) \
if (!SDL_UDEV_load_sym(#x, (void **) (char *) & _this->x)) return -1
SDL_UDEV_SYM(udev_device_get_action);
SDL_UDEV_SYM(udev_device_get_devnode);
SDL_UDEV_SYM(udev_device_get_subsystem);
SDL_UDEV_SYM(udev_device_get_parent_with_subsystem_devtype);
SDL_UDEV_SYM(udev_device_get_property_value);
SDL_UDEV_SYM(udev_device_get_sysattr_value);
SDL_UDEV_SYM(udev_device_new_from_syspath);
SDL_UDEV_SYM(udev_device_unref);
SDL_UDEV_SYM(udev_enumerate_add_match_property);
SDL_UDEV_SYM(udev_enumerate_add_match_subsystem);
SDL_UDEV_SYM(udev_enumerate_get_list_entry);
SDL_UDEV_SYM(udev_enumerate_new);
SDL_UDEV_SYM(udev_enumerate_scan_devices);
SDL_UDEV_SYM(udev_enumerate_unref);
SDL_UDEV_SYM(udev_list_entry_get_name);
SDL_UDEV_SYM(udev_list_entry_get_next);
SDL_UDEV_SYM(udev_monitor_enable_receiving);
SDL_UDEV_SYM(udev_monitor_filter_add_match_subsystem_devtype);
SDL_UDEV_SYM(udev_monitor_get_fd);
SDL_UDEV_SYM(udev_monitor_new_from_netlink);
SDL_UDEV_SYM(udev_monitor_receive_device);
SDL_UDEV_SYM(udev_monitor_unref);
SDL_UDEV_SYM(udev_new);
SDL_UDEV_SYM(udev_unref);
SDL_UDEV_SYM(udev_device_new_from_devnum);
SDL_UDEV_SYM(udev_device_get_devnum);
#undef SDL_UDEV_SYM
return 0;
}
static SDL_bool
SDL_UDEV_hotplug_update_available(void)
{
if (_this->udev_mon != NULL) {
const int fd = _this->udev_monitor_get_fd(_this->udev_mon);
fd_set fds;
struct timeval tv;
FD_ZERO(&fds);
FD_SET(fd, &fds);
tv.tv_sec = 0;
tv.tv_usec = 0;
if ((select(fd+1, &fds, NULL, NULL, &tv) > 0) && (FD_ISSET(fd, &fds))) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_UDEV_Init(void)
{
int retval = 0;
if (_this == NULL) {
_this = (SDL_UDEV_PrivateData *) SDL_calloc(1, sizeof(*_this));
if(_this == NULL) {
return SDL_OutOfMemory();
}
retval = SDL_UDEV_LoadLibrary();
if (retval < 0) {
SDL_UDEV_Quit();
return retval;
}
/* Set up udev monitoring
* Listen for input devices (mouse, keyboard, joystick, etc) and sound devices
*/
_this->udev = _this->udev_new();
if (_this->udev == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_new() failed");
}
_this->udev_mon = _this->udev_monitor_new_from_netlink(_this->udev, "udev");
if (_this->udev_mon == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_monitor_new_from_netlink() failed");
}
_this->udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "input", NULL);
_this->udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "sound", NULL);
_this->udev_monitor_enable_receiving(_this->udev_mon);
/* Do an initial scan of existing devices */
SDL_UDEV_Scan();
}
_this->ref_count += 1;
return retval;
}
void
SDL_UDEV_Quit(void)
{
SDL_UDEV_CallbackList *item;
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
if (_this->udev_mon != NULL) {
_this->udev_monitor_unref(_this->udev_mon);
_this->udev_mon = NULL;
}
if (_this->udev != NULL) {
_this->udev_unref(_this->udev);
_this->udev = NULL;
}
/* Remove existing devices */
while (_this->first != NULL) {
item = _this->first;
_this->first = _this->first->next;
SDL_free(item);
}
SDL_UDEV_UnloadLibrary();
SDL_free(_this);
_this = NULL;
}
}
void
SDL_UDEV_Scan(void)
{
struct udev_enumerate *enumerate = NULL;
struct udev_list_entry *devs = NULL;
struct udev_list_entry *item = NULL;
if (_this == NULL) {
return;
}
enumerate = _this->udev_enumerate_new(_this->udev);
if (enumerate == NULL) {
SDL_UDEV_Quit();
SDL_SetError("udev_monitor_new_from_netlink() failed");
return;
}
_this->udev_enumerate_add_match_subsystem(enumerate, "input");
_this->udev_enumerate_add_match_subsystem(enumerate, "sound");
_this->udev_enumerate_scan_devices(enumerate);
devs = _this->udev_enumerate_get_list_entry(enumerate);
for (item = devs; item; item = _this->udev_list_entry_get_next(item)) {
const char *path = _this->udev_list_entry_get_name(item);
struct udev_device *dev = _this->udev_device_new_from_syspath(_this->udev, path);
if (dev != NULL) {
device_event(SDL_UDEV_DEVICEADDED, dev);
_this->udev_device_unref(dev);
}
}
_this->udev_enumerate_unref(enumerate);
}
void
SDL_UDEV_UnloadLibrary(void)
{
if (_this == NULL) {
return;
}
if (_this->udev_handle != NULL) {
SDL_UnloadObject(_this->udev_handle);
_this->udev_handle = NULL;
}
}
int
SDL_UDEV_LoadLibrary(void)
{
int retval = 0, i;
if (_this == NULL) {
return SDL_SetError("UDEV not initialized");
}
if (_this->udev_handle == NULL) {
for( i = 0 ; i < SDL_arraysize(SDL_UDEV_LIBS); i++) {
_this->udev_handle = SDL_LoadObject(SDL_UDEV_LIBS[i]);
if (_this->udev_handle != NULL) {
retval = SDL_UDEV_load_syms();
if (retval < 0) {
SDL_UDEV_UnloadLibrary();
}
else {
break;
}
}
}
if (_this->udev_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
}
}
return retval;
}
#define BITS_PER_LONG (sizeof(unsigned long) * 8)
#define NBITS(x) ((((x)-1)/BITS_PER_LONG)+1)
#define OFF(x) ((x)%BITS_PER_LONG)
#define BIT(x) (1UL<<OFF(x))
#define LONG(x) ((x)/BITS_PER_LONG)
#define test_bit(bit, array) ((array[LONG(bit)] >> OFF(bit)) & 1)
static void get_caps(struct udev_device *dev, struct udev_device *pdev, const char *attr, unsigned long *bitmask, size_t bitmask_len)
{
const char *value;
char text[4096];
char *word;
int i;
unsigned long v;
SDL_memset(bitmask, 0, bitmask_len*sizeof(*bitmask));
value = _this->udev_device_get_sysattr_value(pdev, attr);
if (!value) {
return;
}
SDL_strlcpy(text, value, sizeof(text));
i = 0;
while ((word = SDL_strrchr(text, ' ')) != NULL) {
v = SDL_strtoul(word+1, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
++i;
*word = '\0';
}
v = SDL_strtoul(text, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
}
static int
guess_device_class(struct udev_device *dev)
{
int devclass = 0;
struct udev_device *pdev;
unsigned long bitmask_ev[NBITS(EV_MAX)];
unsigned long bitmask_abs[NBITS(ABS_MAX)];
unsigned long bitmask_key[NBITS(KEY_MAX)];
unsigned long bitmask_rel[NBITS(REL_MAX)];
unsigned long keyboard_mask;
/* walk up the parental chain until we find the real input device; the
* argument is very likely a subdevice of this, like eventN */
pdev = dev;
while (pdev && !_this->udev_device_get_sysattr_value(pdev, "capabilities/ev")) {
pdev = _this->udev_device_get_parent_with_subsystem_devtype(pdev, "input", NULL);
}
if (!pdev) {
return 0;
}
get_caps(dev, pdev, "capabilities/ev", bitmask_ev, SDL_arraysize(bitmask_ev));
get_caps(dev, pdev, "capabilities/abs", bitmask_abs, SDL_arraysize(bitmask_abs));
get_caps(dev, pdev, "capabilities/rel", bitmask_rel, SDL_arraysize(bitmask_rel));
get_caps(dev, pdev, "capabilities/key", bitmask_key, SDL_arraysize(bitmask_key));
if (test_bit(EV_ABS, bitmask_ev) &&
test_bit(ABS_X, bitmask_abs) && test_bit(ABS_Y, bitmask_abs)) {
if (test_bit(BTN_STYLUS, bitmask_key) || test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TABLET */
} else if (test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TOUCHPAD */
} else if (test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
} else if (test_bit(BTN_TOUCH, bitmask_key)) {
; /* ID_INPUT_TOUCHSCREEN */
}
if (test_bit(BTN_TRIGGER, bitmask_key) ||
test_bit(BTN_A, bitmask_key) ||
test_bit(BTN_1, bitmask_key) ||
test_bit(ABS_RX, bitmask_abs) ||
test_bit(ABS_RY, bitmask_abs) ||
test_bit(ABS_RZ, bitmask_abs) ||
test_bit(ABS_THROTTLE, bitmask_abs) ||
test_bit(ABS_RUDDER, bitmask_abs) ||
test_bit(ABS_WHEEL, bitmask_abs) ||
test_bit(ABS_GAS, bitmask_abs) ||
test_bit(ABS_BRAKE, bitmask_abs)) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
}
}
if (test_bit(EV_REL, bitmask_ev) &&
test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel) &&
test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
}
/* the first 32 bits are ESC, numbers, and Q to D; if we have any of
* those, consider it a keyboard device; do not test KEY_RESERVED, though */
keyboard_mask = 0xFFFFFFFE;
if ((bitmask_key[0] & keyboard_mask) != 0)
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEYBOARD */
return devclass;
}
static void
device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
{
const char *subsystem;
const char *val = NULL;
int devclass = 0;
const char *path;
SDL_UDEV_CallbackList *item;
path = _this->udev_device_get_devnode(dev);
if (path == NULL) {
return;
}
subsystem = _this->udev_device_get_subsystem(dev);
if (SDL_strcmp(subsystem, "sound") == 0) {
devclass = SDL_UDEV_DEVICE_SOUND;
} else if (SDL_strcmp(subsystem, "input") == 0) {
/* udev rules reference: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c */
val = _this->udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
}
val = _this->udev_device_get_property_value(dev, "ID_INPUT_MOUSE");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_MOUSE;
}
/* The undocumented rule is:
- All devices with keys get ID_INPUT_KEY
- From this subset, if they have ESC, numbers, and Q to D, it also gets ID_INPUT_KEYBOARD
Ref: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c#n183
*/
val = _this->udev_device_get_property_value(dev, "ID_INPUT_KEY");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD;
}
if (devclass == 0) {
/* Fall back to old style input classes */
val = _this->udev_device_get_property_value(dev, "ID_CLASS");
if (val != NULL) {
if (SDL_strcmp(val, "joystick") == 0) {
devclass = SDL_UDEV_DEVICE_JOYSTICK;
} else if (SDL_strcmp(val, "mouse") == 0) {
devclass = SDL_UDEV_DEVICE_MOUSE;
} else if (SDL_strcmp(val, "kbd") == 0) {
devclass = SDL_UDEV_DEVICE_KEYBOARD;
} else {
return;
}
} else {
/* We could be linked with libudev on a system that doesn't have udev running */
devclass = guess_device_class(dev);
}
}
} else {
return;
}
/* Process callbacks */
for (item = _this->first; item != NULL; item = item->next) {
item->callback(type, devclass, path);
}
}
void
SDL_UDEV_Poll(void)
{
struct udev_device *dev = NULL;
const char *action = NULL;
if (_this == NULL) {
return;
}
while (SDL_UDEV_hotplug_update_available()) {
dev = _this->udev_monitor_receive_device(_this->udev_mon);
if (dev == NULL) {
break;
}
action = _this->udev_device_get_action(dev);
if (SDL_strcmp(action, "add") == 0) {
/* Wait for the device to finish initialization */
SDL_Delay(100);
device_event(SDL_UDEV_DEVICEADDED, dev);
} else if (SDL_strcmp(action, "remove") == 0) {
device_event(SDL_UDEV_DEVICEREMOVED, dev);
}
_this->udev_device_unref(dev);
}
}
int
SDL_UDEV_AddCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
item = (SDL_UDEV_CallbackList *) SDL_calloc(1, sizeof (SDL_UDEV_CallbackList));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->callback = cb;
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
return 1;
}
void
SDL_UDEV_DelCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
SDL_UDEV_CallbackList *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if (item->callback == cb) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
SDL_free(item);
return;
}
prev = item;
}
}
#endif /* SDL_USE_LIBUDEV */

117
src/core/linux/SDL_udev.h Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_udev_h
#define _SDL_udev_h
#if HAVE_LIBUDEV_H
#ifndef SDL_USE_LIBUDEV
#define SDL_USE_LIBUDEV 1
#endif
#include "SDL_loadso.h"
#include "SDL_events.h"
#include <libudev.h>
#include <sys/time.h>
#include <sys/types.h>
/**
* \brief Device type
*/
typedef enum
{
SDL_UDEV_DEVICEADDED = 0x0001,
SDL_UDEV_DEVICEREMOVED
} SDL_UDEV_deviceevent;
/* A device can be any combination of these classes */
typedef enum
{
SDL_UDEV_DEVICE_MOUSE = 0x0001,
SDL_UDEV_DEVICE_KEYBOARD = 0x0002,
SDL_UDEV_DEVICE_JOYSTICK = 0x0004,
SDL_UDEV_DEVICE_SOUND = 0x0008
} SDL_UDEV_deviceclass;
typedef void (*SDL_UDEV_Callback)(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
typedef struct SDL_UDEV_CallbackList {
SDL_UDEV_Callback callback;
struct SDL_UDEV_CallbackList *next;
} SDL_UDEV_CallbackList;
typedef struct SDL_UDEV_PrivateData
{
const char *udev_library;
void *udev_handle;
struct udev *udev;
struct udev_monitor *udev_mon;
int ref_count;
SDL_UDEV_CallbackList *first, *last;
/* Function pointers */
const char *(*udev_device_get_action)(struct udev_device *);
const char *(*udev_device_get_devnode)(struct udev_device *);
const char *(*udev_device_get_subsystem)(struct udev_device *);
struct udev_device *(*udev_device_get_parent_with_subsystem_devtype)(struct udev_device *udev_device, const char *subsystem, const char *devtype);
const char *(*udev_device_get_property_value)(struct udev_device *, const char *);
const char *(*udev_device_get_sysattr_value)(struct udev_device *udev_device, const char *sysattr);
struct udev_device *(*udev_device_new_from_syspath)(struct udev *, const char *);
void (*udev_device_unref)(struct udev_device *);
int (*udev_enumerate_add_match_property)(struct udev_enumerate *, const char *, const char *);
int (*udev_enumerate_add_match_subsystem)(struct udev_enumerate *, const char *);
struct udev_list_entry *(*udev_enumerate_get_list_entry)(struct udev_enumerate *);
struct udev_enumerate *(*udev_enumerate_new)(struct udev *);
int (*udev_enumerate_scan_devices)(struct udev_enumerate *);
void (*udev_enumerate_unref)(struct udev_enumerate *);
const char *(*udev_list_entry_get_name)(struct udev_list_entry *);
struct udev_list_entry *(*udev_list_entry_get_next)(struct udev_list_entry *);
int (*udev_monitor_enable_receiving)(struct udev_monitor *);
int (*udev_monitor_filter_add_match_subsystem_devtype)(struct udev_monitor *, const char *, const char *);
int (*udev_monitor_get_fd)(struct udev_monitor *);
struct udev_monitor *(*udev_monitor_new_from_netlink)(struct udev *, const char *);
struct udev_device *(*udev_monitor_receive_device)(struct udev_monitor *);
void (*udev_monitor_unref)(struct udev_monitor *);
struct udev *(*udev_new)(void);
void (*udev_unref)(struct udev *);
struct udev_device * (*udev_device_new_from_devnum)(struct udev *udev, char type, dev_t devnum);
dev_t (*udev_device_get_devnum) (struct udev_device *udev_device);
} SDL_UDEV_PrivateData;
extern int SDL_UDEV_Init(void);
extern void SDL_UDEV_Quit(void);
extern void SDL_UDEV_UnloadLibrary(void);
extern int SDL_UDEV_LoadLibrary(void);
extern void SDL_UDEV_Poll(void);
extern void SDL_UDEV_Scan(void);
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);
#endif /* HAVE_LIBUDEV_H */
#endif /* _SDL_udev_h */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_directx_h
#define _SDL_directx_h
/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
#include "SDL_windows.h"
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef WINNT
/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif
/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif
#ifndef S_OK
#define S_OK (HRESULT)0x00000000L
#endif
#ifndef SUCCEEDED
#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x) ((HRESULT)(x)<0)
#endif
#ifndef E_FAIL
#define E_FAIL (HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE (HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY (HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG (HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL (HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
#endif
/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR 1
#endif
/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32 7
#endif
#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
#endif
/* DirectX headers (if it isn't included, I haven't tested it yet)
*/
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION 0x0700
#define DIRECTSOUND_VERSION 0x0800
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
#ifdef HAVE_DDRAW_H
#include <ddraw.h>
#endif
#ifdef HAVE_DSOUND_H
#include <dsound.h>
#endif
#ifdef HAVE_DINPUT_H
#include <dinput.h>
#else
typedef struct { int unused; } DIDEVICEINSTANCE;
#endif
#endif /* _SDL_directx_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__)
#include "SDL_windows.h"
#include "SDL_error.h"
#include "SDL_assert.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
/* Sets an error message based on GetLastError() */
int
WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
SDL_free(message);
return -1;
}
/* Sets an error message based on GetLastError() */
int
WIN_SetError(const char *prefix)
{
return WIN_SetErrorFromHRESULT(prefix, GetLastError());
}
HRESULT
WIN_CoInitialize(void)
{
/* SDL handles any threading model, so initialize with the default, which
is compatible with OLE and if that doesn't work, try multi-threaded mode.
If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
*/
#ifdef __WINRT__
/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
CoInitializeEx is available (not CoInitialize though), however
on WinRT, main() is typically declared with the [MTAThread]
attribute, which, AFAIK, should initialize COM.
*/
return S_OK;
#else
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if (hr == RPC_E_CHANGED_MODE) {
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
}
/* S_FALSE means success, but someone else already initialized. */
/* You still need to call CoUninitialize in this case! */
if (hr == S_FALSE) {
return S_OK;
}
return hr;
#endif
}
void
WIN_CoUninitialize(void)
{
#ifndef __WINRT__
CoUninitialize();
#endif
}
#ifndef __WINRT__
static BOOL
IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
{
OSVERSIONINFOEXW osvi;
DWORDLONG const dwlConditionMask = VerSetConditionMask(
VerSetConditionMask(
VerSetConditionMask(
0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
VER_MINORVERSION, VER_GREATER_EQUAL ),
VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
SDL_zero(osvi);
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = wMajorVersion;
osvi.dwMinorVersion = wMinorVersion;
osvi.wServicePackMajor = wServicePackMajor;
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
}
#endif
BOOL WIN_IsWindowsVistaOrGreater()
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
#endif
}
#endif /* __WIN32__ || __WINRT__ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,64 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is an include file for windows.h with the SDL build settings */
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#define WIN32_LEAN_AND_MEAN
#define STRICT
#ifndef UNICODE
#define UNICODE 1
#endif
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif
#include <windows.h>
/* Routines to convert from UTF8 to native Windows text */
#if UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#else
/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#endif
/* Sets an error message based on a given HRESULT */
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater();
#endif /* _INCLUDED_WINDOWS_H */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_xinput.h"
#ifdef HAVE_XINPUT_H
XInputGetState_t SDL_XInputGetState = NULL;
XInputSetState_t SDL_XInputSetState = NULL;
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
DWORD SDL_XInputVersion = 0;
static HANDLE s_pXInputDLL = 0;
static int s_XInputDLLRefCount = 0;
#ifdef __WINRT__
int
WIN_LoadXInputDLL(void)
{
/* Getting handles to system dlls (via LoadLibrary and its variants) is not
* supported on WinRT, thus, pointers to XInput's functions can't be
* retrieved via GetProcAddress.
*
* When on WinRT, assume that XInput is already loaded, and directly map
* its XInput.h-declared functions to the SDL_XInput* set of function
* pointers.
*
* Side-note: XInputGetStateEx is not available for use in WinRT.
* This seems to mean that support for the guide button is not available
* in WinRT, unfortunately.
*/
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
/* XInput 1.4 ships with Windows 8 and 8.1: */
SDL_XInputVersion = (1 << 16) | 4;
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
}
#else /* !__WINRT__ */
int
WIN_LoadXInputDLL(void)
{
DWORD version = 0;
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
s_XInputDLLRefCount++;
return 0; /* already loaded */
}
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 Ships with Vista and Win7, can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
}
if (!s_pXInputDLL) {
return -1;
}
SDL_assert(s_XInputDLLRefCount == 0);
SDL_XInputVersion = version;
s_XInputDLLRefCount = 1;
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();
return -1;
}
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
if (--s_XInputDLLRefCount == 0) {
FreeLibrary(s_pXInputDLL);
s_pXInputDLL = NULL;
}
} else {
SDL_assert(s_XInputDLLRefCount == 0);
}
}
#endif /* __WINRT__ */
#endif /* HAVE_XINPUT_H */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_xinput_h
#define _SDL_xinput_h
#ifdef HAVE_XINPUT_H
#include "SDL_windows.h"
#include <xinput.h>
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
#ifndef XUSER_INDEX_ANY
#define XUSER_INDEX_ANY 0x000000FF
#endif
#ifndef XINPUT_CAPS_FFB_SUPPORTED
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#endif
#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
#endif
#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XINPUT_GAMEPAD_GUIDE
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
/* typedef's for XInput structs we use */
typedef struct
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX;
typedef struct
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_STATE_EX* pState /* [out] Receives the current state */
);
typedef DWORD (WINAPI *XInputSetState_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
);
typedef DWORD (WINAPI *XInputGetCapabilities_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
DWORD dwFlags, /* [in] Input flags that identify the device type */
XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
);
extern int WIN_LoadXInputDLL(void);
extern void WIN_UnloadXInputDLL(void);
extern XInputGetState_t SDL_XInputGetState;
extern XInputSetState_t SDL_XInputSetState;
extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
#endif /* HAVE_XINPUT_H */
#endif /* _SDL_xinput_h */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_system.h"
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
extern "C" DECLSPEC int
SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_winrtapp_common_h
#define _SDL_winrtapp_common_h
/* A pointer to the app's C-style main() function (which is a different
function than the WinRT app's actual entry point).
*/
extern int (*WINRT_SDLAppEntryPoint)(int, char **);
#endif // ifndef _SDL_winrtapp_common_h

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Standard C++11 includes */
#include <functional>
#include <string>
#include <sstream>
using namespace std;
/* Windows includes */
#include "ppltasks.h"
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Devices::Input;
using namespace Windows::Graphics::Display;
using namespace Windows::Foundation;
using namespace Windows::System;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
using namespace Windows::Phone::UI::Input;
#endif
/* SDL includes */
extern "C" {
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_render.h"
#include "../../video/SDL_sysvideo.h"
//#include "../../SDL_hints_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "../../render/SDL_sysrender.h"
#include "../windows/SDL_windows.h"
}
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_direct3d.h"
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
* when Windows 8.1 apps are about to get suspended.
*/
extern "C" void D3D11_Trim(SDL_Renderer *);
#endif
// Compile-time debugging options:
// To enable, uncomment; to disable, comment them out.
//#define LOG_POINTER_EVENTS 1
//#define LOG_WINDOW_EVENTS 1
//#define LOG_ORIENTATION_EVENTS 1
// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
// SDL/WinRT will use this throughout its code.
//
// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
// non-global, such as something created inside
// SDL_InitSubSystem(SDL_INIT_VIDEO), or something inside
// SDL_CreateWindow().
SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
ref class SDLApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};
IFrameworkView^ SDLApplicationSource::CreateView()
{
// TODO, WinRT: see if this function (CreateView) can ever get called
// more than once. For now, just prevent it from ever assigning
// SDL_WinRTGlobalApp more than once.
SDL_assert(!SDL_WinRTGlobalApp);
SDL_WinRTApp ^ app = ref new SDL_WinRTApp();
if (!SDL_WinRTGlobalApp)
{
SDL_WinRTGlobalApp = app;
}
return app;
}
int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
{
WINRT_SDLAppEntryPoint = mainFunction;
auto direct3DApplicationSource = ref new SDLApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
/* HACK: prevent SDL from altering an app's .appxmanifest-set orientation
* from being changed on startup, by detecting when SDL_HINT_ORIENTATIONS
* is getting registered.
*
* TODO, WinRT: consider reading in an app's .appxmanifest file, and apply its orientation when 'newValue == NULL'.
*/
if ((oldValue == NULL) && (newValue == NULL)) {
return;
}
// Start with no orientation flags, then add each in as they're parsed
// from newValue.
unsigned int orientationFlags = 0;
if (newValue) {
std::istringstream tokenizer(newValue);
while (!tokenizer.eof()) {
std::string orientationName;
std::getline(tokenizer, orientationName, ' ');
if (orientationName == "LandscapeLeft") {
orientationFlags |= (unsigned int) DisplayOrientations::LandscapeFlipped;
} else if (orientationName == "LandscapeRight") {
orientationFlags |= (unsigned int) DisplayOrientations::Landscape;
} else if (orientationName == "Portrait") {
orientationFlags |= (unsigned int) DisplayOrientations::Portrait;
} else if (orientationName == "PortraitUpsideDown") {
orientationFlags |= (unsigned int) DisplayOrientations::PortraitFlipped;
}
}
}
// If no valid orientation flags were specified, use a reasonable set of defaults:
if (!orientationFlags) {
// TODO, WinRT: consider seeing if an app's default orientation flags can be found out via some API call(s).
orientationFlags = (unsigned int) ( \
DisplayOrientations::Landscape |
DisplayOrientations::LandscapeFlipped |
DisplayOrientations::Portrait |
DisplayOrientations::PortraitFlipped);
}
// Set the orientation/rotation preferences. Please note that this does
// not constitute a 100%-certain lock of a given set of possible
// orientations. According to Microsoft's documentation on WinRT [1]
// when a device is not capable of being rotated, Windows may ignore
// the orientation preferences, and stick to what the device is capable of
// displaying.
//
// [1] Documentation on the 'InitialRotationPreference' setting for a
// Windows app's manifest file describes how some orientation/rotation
// preferences may be ignored. See
// http://msdn.microsoft.com/en-us/library/windows/apps/hh700343.aspx
// for details. Microsoft's "Display orientation sample" also gives an
// outline of how Windows treats device rotation
// (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93).
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences) = (DisplayOrientations) orientationFlags;
}
static void
WINRT_ProcessWindowSizeChange()
{
SDL_VideoDevice *_this = SDL_GetVideoDevice();
// Make the new window size be the one true fullscreen mode.
// This change was initially done, in part, to allow the Direct3D 11.1
// renderer to receive window-resize events as a device rotates.
// Before, rotating a device from landscape, to portrait, and then
// back to landscape would cause the Direct3D 11.1 swap buffer to
// not get resized appropriately. SDL would, on the rotation from
// landscape to portrait, re-resize the SDL window to it's initial
// size (landscape). On the subsequent rotation, SDL would drop the
// window-resize event as it appeared the SDL window didn't change
// size, and the Direct3D 11.1 renderer wouldn't resize its swap
// chain.
SDL_DisplayMode newDisplayMode;
if (WINRT_CalcDisplayModeUsingNativeWindow(&newDisplayMode) != 0) {
return;
}
// Make note of the old display mode, and it's old driverdata.
SDL_DisplayMode oldDisplayMode;
SDL_zero(oldDisplayMode);
if (_this) {
oldDisplayMode = _this->displays[0].desktop_mode;
}
// Setup the new display mode in the appropriate spots.
if (_this) {
// Make a full copy of the display mode for display_modes[0],
// one with with a separately malloced 'driverdata' field.
// SDL_VideoQuit(), if called, will attempt to free the driverdata
// fields in 'desktop_mode' and each entry in the 'display_modes'
// array.
if (_this->displays[0].display_modes[0].driverdata) {
// Free the previous mode's memory
SDL_free(_this->displays[0].display_modes[0].driverdata);
_this->displays[0].display_modes[0].driverdata = NULL;
}
if (WINRT_DuplicateDisplayMode(&(_this->displays[0].display_modes[0]), &newDisplayMode) != 0) {
// Uh oh, something went wrong. A malloc call probably failed.
SDL_free(newDisplayMode.driverdata);
return;
}
// Install 'newDisplayMode' into 'current_mode' and 'desktop_mode'.
_this->displays[0].current_mode = newDisplayMode;
_this->displays[0].desktop_mode = newDisplayMode;
}
if (WINRT_GlobalSDLWindow) {
// If the window size changed, send a resize event to SDL and its host app:
int window_w = 0;
int window_h = 0;
SDL_GetWindowSize(WINRT_GlobalSDLWindow, &window_w, &window_h);
if ((window_w != newDisplayMode.w) || (window_h != newDisplayMode.h)) {
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_RESIZED,
newDisplayMode.w,
newDisplayMode.h);
} else {
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// HACK: Make sure that orientation changes
// lead to the Direct3D renderer's viewport getting updated:
//
// For some reason, this doesn't seem to need to be done on Windows 8.x,
// even when going from Landscape to LandscapeFlipped. It only seems to
// be needed on Windows Phone, at least when I tested on my devices.
// I'm not currently sure why this is, but it seems to work fine. -- David L.
//
// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
const DisplayOrientations oldOrientation = ((SDL_DisplayModeData *)oldDisplayMode.driverdata)->currentOrientation;
const DisplayOrientations newOrientation = ((SDL_DisplayModeData *)newDisplayMode.driverdata)->currentOrientation;
if (oldOrientation != newOrientation)
{
SDL_SendWindowEvent(
WINRT_GlobalSDLWindow,
SDL_WINDOWEVENT_SIZE_CHANGED,
newDisplayMode.w,
newDisplayMode.h);
}
#endif
}
}
// Finally, free the 'driverdata' field of the old 'desktop_mode'.
if (oldDisplayMode.driverdata) {
SDL_free(oldDisplayMode.driverdata);
oldDisplayMode.driverdata = NULL;
}
}
SDL_WinRTApp::SDL_WinRTApp() :
m_windowClosed(false),
m_windowVisible(true)
{
}
void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnResuming);
CoreApplication::Exiting +=
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnExiting);
}
#if NTDDI_VERSION > NTDDI_WIN8
void SDL_WinRTApp::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
#else
void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
#endif
{
#if LOG_ORIENTATION_EVENTS==1
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window) {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Size={%f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.Width,
window->Bounds.Height);
} else {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
}
#endif
WINRT_ProcessWindowSizeChange();
}
void SDL_WinRTApp::SetWindow(CoreWindow^ window)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window Size={%f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.Width,
window->Bounds.Height);
#endif
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
#endif
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
// Retrieves relative-only mouse movements:
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &SDL_WinRTApp::OnMouseMoved);
#endif
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyDown);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
window->CharacterReceived +=
ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
HardwareButtons::BackPressed +=
ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
#endif
#if NTDDI_VERSION > NTDDI_WIN8
DisplayInformation::GetForCurrentView()->OrientationChanged +=
ref new TypedEventHandler<Windows::Graphics::Display::DisplayInformation^, Object^>(this, &SDL_WinRTApp::OnOrientationChanged);
#else
DisplayProperties::OrientationChanged +=
ref new DisplayPropertiesEventHandler(this, &SDL_WinRTApp::OnOrientationChanged);
#endif
// Register the hint, SDL_HINT_ORIENTATIONS, with SDL.
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
// Make sure we know when a user has opened the app's settings pane.
// This is needed in order to display a privacy policy, which needs
// to be done for network-enabled apps, as per Windows Store requirements.
using namespace Windows::UI::ApplicationSettings;
SettingsPane::GetForCurrentView()->CommandsRequested +=
ref new TypedEventHandler<SettingsPane^, SettingsPaneCommandsRequestedEventArgs^>
(this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
#endif
}
void SDL_WinRTApp::Load(Platform::String^ entryPoint)
{
}
void SDL_WinRTApp::Run()
{
SDL_SetMainReady();
if (WINRT_SDLAppEntryPoint)
{
// TODO, WinRT: pass the C-style main() a reasonably realistic
// representation of command line arguments.
int argc = 0;
char **argv = NULL;
WINRT_SDLAppEntryPoint(argc, argv);
}
}
static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
{
SDL_Event events[128];
const int count = SDL_PeepEvents(events, sizeof(events)/sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
for (int i = 0; i < count; ++i) {
if (events[i].window.event == windowEventID) {
return true;
}
}
return false;
}
bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
{
/* Don't wait if the app is visible: */
if (m_windowVisible) {
return false;
}
/* Don't wait until the window-hide events finish processing.
* Do note that if an app-suspend event is sent (as indicated
* by SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND
* events), then this code may be a moot point, as WinRT's
* own event pump (aka ProcessEvents()) will pause regardless
* of what we do here. This happens on Windows Phone 8, to note.
* Windows 8.x apps, on the other hand, may get a chance to run
* these.
*/
if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_FOCUS_LOST)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_MINIMIZED)) {
return false;
}
return true;
}
void SDL_WinRTApp::PumpEvents()
{
if (!m_windowClosed) {
if (!ShouldWaitForAppResumeEvents()) {
/* This is the normal way in which events should be pumped.
* 'ProcessAllIfPresent' will make ProcessEvents() process anywhere
* from zero to N events, and will then return.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
} else {
/* This style of event-pumping, with 'ProcessOneAndAllPending',
* will cause anywhere from one to N events to be processed. If
* at least one event is processed, the call will return. If
* no events are pending, then the call will wait until one is
* available, and will not return (to the caller) until this
* happens! This should only occur when the app is hidden.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
void SDL_WinRTApp::Uninitialize()
{
}
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
{
using namespace Platform;
using namespace Windows::UI::ApplicationSettings;
using namespace Windows::UI::Popups;
String ^privacyPolicyURL = nullptr; // a URL to an app's Privacy Policy
String ^privacyPolicyLabel = nullptr; // label/link text
const char *tmpHintValue = NULL; // SDL_GetHint-retrieved value, used immediately
wchar_t *tmpStr = NULL; // used for UTF8 to UCS2 conversion
// Setup a 'Privacy Policy' link, if one is available (via SDL_GetHint):
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_URL);
if (tmpHintValue && tmpHintValue[0] != '\0') {
// Convert the privacy policy's URL to UCS2:
tmpStr = WIN_UTF8ToString(tmpHintValue);
privacyPolicyURL = ref new String(tmpStr);
SDL_free(tmpStr);
// Optionally retrieve custom label-text for the link. If this isn't
// available, a default value will be used instead.
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_LABEL);
if (tmpHintValue && tmpHintValue[0] != '\0') {
tmpStr = WIN_UTF8ToString(tmpHintValue);
privacyPolicyLabel = ref new String(tmpStr);
SDL_free(tmpStr);
} else {
privacyPolicyLabel = ref new String(L"Privacy Policy");
}
// Register the link, along with a handler to be called if and when it is
// clicked:
auto cmd = ref new SettingsCommand(L"privacyPolicy", privacyPolicyLabel,
ref new UICommandInvokedHandler([=](IUICommand ^) {
Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
}));
args->Request->ApplicationCommands->Append(cmd);
}
}
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
WINRT_ProcessWindowSizeChange();
}
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
(args->Visible ? "yes" : "no"),
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
m_windowVisible = args->Visible;
if (WINRT_GlobalSDLWindow) {
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
if (args->Visible) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
// triggers a fake window resize (possibly erronously), from
// marking the SDL window's surface as invalid.
//
// A better solution to this probably involves figuring out if the
// fake window resize can be prevented.
WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
}
}
void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s\n", __FUNCTION__);
#endif
m_windowClosed = true;
}
void SDL_WinRTApp::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
// ... but first, let the app know it's about to go to the background.
// The separation of events may be important, given that the deferral
// runs in a separate thread. This'll make SDL_APP_WILLENTERBACKGROUND
// the only event among the two that runs in the main thread. Given
// that a few WinRT operations can only be done from the main thread
// (things that access the WinRT CoreWindow are one example of this),
// this could be important.
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// Send an app did-enter-background event immediately to observers.
// CoreDispatcher::ProcessEvents, which is the backbone on which
// SDL_WinRTApp::PumpEvents is built, will not return to its caller
// once it sends out a suspend event. Any events posted to SDL's
// event queue won't get received until the WinRT app is resumed.
// SDL_AddEventWatch() may be used to receive app-suspend events on
// WinRT.
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
if (WINRT_GlobalSDLWindow) {
SDL_Renderer * renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
D3D11_Trim(renderer);
}
}
#endif
deferral->Complete();
});
}
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that these events
// do not occur if the app was previously terminated.
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
}
void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
static void
WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
{
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
header,
pt->Position.X, pt->Position.Y,
transformedPoint.X, transformedPoint.Y,
pt->Properties->MouseWheelDelta,
pt->FrameId,
pt->PointerId,
WINRT_GetSDLButtonForPointerPoint(pt));
}
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
{
WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
WINRT_ProcessKeyDownEvent(args);
}
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
WINRT_ProcessKeyUpEvent(args);
}
void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args)
{
WINRT_ProcessCharacterReceivedEvent(args);
}
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
{
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
const char *hint = SDL_GetHint(SDL_HINT_WINRT_HANDLE_BACK_BUTTON);
if (hint) {
if (*hint == '1') {
args->Handled = true;
}
}
}
#endif

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <Windows.h>
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
SDL_WinRTApp();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
internal:
// SDL-specific methods
void PumpEvents();
protected:
bool ShouldWaitForAppResumeEvents();
// Event Handlers.
#if WINAPI_FAMILY == WINAPI_FAMILY_APP // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
#if NTDDI_VERSION > NTDDI_WIN8
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
#else
void OnOrientationChanged(Platform::Object^ sender);
#endif
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
#endif
private:
bool m_windowClosed;
bool m_windowVisible;
};
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* Windows includes */
#include <agile.h>
#include <Windows.h>
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
#endif
/* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_xaml.h"
/* SDL-internal globals: */
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
extern "C"
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
#endif
/*
* Input event handlers (XAML)
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* XAML-to-SDL Rendering Callback
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
{
WINRT_CycleXAMLThread();
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* SDL + XAML Initialization
*/
int
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
{
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return SDL_SetError("XAML support is not yet available in Windows Phone.");
#else
// Declare C++/CX namespaces:
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
// Make sure we have a valid XAML element (to draw onto):
if ( ! backgroundPanelAsIInspectable) {
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
}
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
if ( ! swapChainBackgroundPanel) {
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
}
// Setup event handlers:
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
// Setup for rendering:
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
// Make sure the app is ready to call the SDL-centric main() function:
WINRT_SDLAppEntryPoint = mainFunction;
SDL_SetMainReady();
// Make sure video-init knows that we're initializing XAML:
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
WINRT_XAMLWasEnabled = SDL_TRUE;
// Make sure video modes are detected now, while we still have access to the WinRT
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the
// SDL/WinRT thread.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to
// the caller to here:
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
return -1;
}
// All done, for now.
return 0;
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_winrtapp_xaml_h
#define _SDL_winrtapp_xaml_h
#include "SDL_stdinc.h"
#ifdef __cplusplus
extern SDL_bool WINRT_XAMLWasEnabled;
extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
#endif // ifdef __cplusplus
#endif // ifndef _SDL_winrtapp_xaml_h