thread: Reworked SDL_CreateThread to be consistent across platforms.

Also documented missing and weird bits, rename typedefs to fit SDL standards.
This commit is contained in:
Ryan C. Gordon
2024-05-21 01:46:48 -04:00
parent 983544a53e
commit 0ec716819e
30 changed files with 214 additions and 219 deletions

View File

@@ -107,7 +107,7 @@ static int StartBeApp(void *unused)
static int StartBeLooper()
{
if (!be_app) {
SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
if (!SDL_AppThread) {
return SDL_SetError("Couldn't create BApplication thread");
}