thread: Reworked SDL_CreateThread to be consistent across platforms.

Also documented missing and weird bits, rename typedefs to fit SDL standards.
This commit is contained in:
Ryan C. Gordon
2024-05-21 01:46:48 -04:00
parent 983544a53e
commit 0ec716819e
30 changed files with 214 additions and 219 deletions

View File

@@ -307,28 +307,22 @@ void SDL_RunThread(SDL_Thread *thread)
}
}
#ifdef SDL_CreateThread
#undef SDL_CreateThread
#undef SDL_CreateThreadWithStackSize
#endif
#if SDL_DYNAMIC_API
#define SDL_CreateThread SDL_CreateThread_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#endif
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
SDL_Thread *SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
SDL_Thread *SDL_CreateThreadWithStackSizeRuntime(SDL_ThreadFunction fn,
const char *name, const size_t stacksize, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
SDL_Thread *SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
const char *name, const size_t stacksize, void *data)
#endif
SDL_FunctionPointer pfnBeginThread,
SDL_FunctionPointer pfnEndThread)
{
SDL_Thread *thread;
int ret;
// rather than check this in every backend, just make sure it's correct upfront. Only allow non-NULL if non-WinRT Windows, or Microsoft GDK.
#if (!defined(SDL_PLATFORM_WIN32) && !defined(SDL_PLATFORM_GDK)) || defined(SDL_PLATFORM_WINRT)
if (pfnBeginThread || pfnEndThread) {
SDL_SetError("_beginthreadex/_endthreadex not supported on this platform");
return NULL;
}
#endif
/* Allocate memory for the thread info structure */
thread = (SDL_Thread *)SDL_calloc(1, sizeof(*thread));
if (!thread) {
@@ -351,11 +345,7 @@ SDL_Thread *SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
thread->stacksize = stacksize;
/* Create the thread and go! */
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
ret = SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread);
#else
ret = SDL_SYS_CreateThread(thread);
#endif
if (ret < 0) {
/* Oops, failed. Gotta free everything */
SDL_free(thread->name);
@@ -367,31 +357,12 @@ SDL_Thread *SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
return thread;
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
SDL_Thread *SDLCALL SDL_CreateThread(int(SDLCALL *fn)(void *),
SDL_Thread *SDL_CreateThreadRuntime(SDL_ThreadFunction fn,
const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
SDL_Thread *SDLCALL SDL_CreateThread(int(SDLCALL *fn)(void *),
const char *name, void *data)
#endif
SDL_FunctionPointer pfnBeginThread,
SDL_FunctionPointer pfnEndThread)
{
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
return SDL_CreateThreadWithStackSize(fn, name, 0, data, pfnBeginThread, pfnEndThread);
#else
return SDL_CreateThreadWithStackSize(fn, name, 0, data);
#endif
}
SDL_Thread *SDL_CreateThreadInternal(int(SDLCALL *fn)(void *), const char *name,
const size_t stacksize, void *data)
{
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL);
#else
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
#endif
return SDL_CreateThreadWithStackSizeRuntime(fn, name, 0, data, pfnBeginThread, pfnEndThread);
}
SDL_ThreadID SDL_GetThreadID(SDL_Thread *thread)