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thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
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@@ -221,7 +221,7 @@ int SDL_InitTimers(void)
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SDL_AtomicSet(&data->active, 1);
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/* Timer threads use a callback into the app, so we can't set a limited stack size here. */
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data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
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data->thread = SDL_CreateThread(SDL_TimerThread, name, data);
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if (!data->thread) {
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SDL_QuitTimers();
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return -1;
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