From 0efb31ef325dd1116cf2aff5191e4617b26f218e Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 20 Feb 2023 10:40:54 -0800 Subject: [PATCH] cocoa/gles: do not unload EGL when context is destroyed (cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5) --- src/video/cocoa/SDL_cocoaopengles.m | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/video/cocoa/SDL_cocoaopengles.m b/src/video/cocoa/SDL_cocoaopengles.m index 3efcb47565..27091c5dcc 100644 --- a/src/video/cocoa/SDL_cocoaopengles.m +++ b/src/video/cocoa/SDL_cocoaopengles.m @@ -49,7 +49,7 @@ Cocoa_GLES_LoadLibrary(_THIS, const char *path) return SDL_SetError("SDL not configured with OpenGL/CGL support"); #endif } - + if (_this->egl_data == NULL) { return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0); } @@ -95,7 +95,6 @@ Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context) { @autoreleasepool { SDL_EGL_DeleteContext(_this, context); - Cocoa_GLES_UnloadLibrary(_this); }} int @@ -133,7 +132,7 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window) } _this->gl_config.driver_loaded = 1; } - + /* Create the GLES window surface */ v = windowdata.nswindow.contentView; windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);