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Steam Controller support defaults off on mobile platforms
These platforms require prompting for Bluetooth permissions, so don't enable this by default.
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@@ -27,6 +27,13 @@
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#ifdef SDL_JOYSTICK_HIDAPI_STEAM
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#ifdef SDL_JOYSTICK_HIDAPI_STEAM
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#if defined(SDL_PLATFORM_ANDROID) || defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
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// This requires prompting for Bluetooth permissions, so make sure the application really wants it
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT false
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#else
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#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)
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#endif
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/*****************************************************************************************************/
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/*****************************************************************************************************/
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#include "steam/controller_constants.h"
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#include "steam/controller_constants.h"
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@@ -981,8 +988,7 @@ static void HIDAPI_DriverSteam_UnregisterHints(SDL_HintCallback callback, void *
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static bool HIDAPI_DriverSteam_IsEnabled(void)
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static bool HIDAPI_DriverSteam_IsEnabled(void)
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{
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{
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM,
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return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_STEAM, SDL_HINT_JOYSTICK_HIDAPI_STEAM_DEFAULT);
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SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
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}
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}
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static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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static bool HIDAPI_DriverSteam_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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