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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -1181,11 +1181,6 @@ static int D3D_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &data->drawstate.viewport;
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@@ -1624,7 +1619,6 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
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renderer->SetRenderTarget = D3D_SetRenderTarget;
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renderer->QueueSetViewport = D3D_QueueNoOp;
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renderer->QueueSetDrawColor = D3D_QueueNoOp;
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renderer->QueueSetColorScale = D3D_QueueNoOp;
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renderer->QueueDrawPoints = D3D_QueueDrawPoints;
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renderer->QueueDrawLines = D3D_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueGeometry = D3D_QueueGeometry;
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