Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

This commit is contained in:
Sam Lantinga
2024-02-21 17:18:33 -08:00
parent 54c2ba6afd
commit 0f973f3eb4
12 changed files with 0 additions and 90 deletions

View File

@@ -2828,11 +2828,6 @@ static int D3D12_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
break; /* this isn't currently used in this render backend. */
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
SDL_Rect *viewport = &rendererData->currentViewport;
@@ -3230,7 +3225,6 @@ SDL_Renderer *D3D12_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_p
renderer->SetRenderTarget = D3D12_SetRenderTarget;
renderer->QueueSetViewport = D3D12_QueueNoOp;
renderer->QueueSetDrawColor = D3D12_QueueNoOp;
renderer->QueueSetColorScale = D3D12_QueueNoOp;
renderer->QueueDrawPoints = D3D12_QueueDrawPoints;
renderer->QueueDrawLines = D3D12_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueGeometry = D3D12_QueueGeometry;