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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -1584,11 +1584,6 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_CLEAR:
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{
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/* If we're already encoding a command buffer, dump it without committing it. We'd just
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@@ -2148,7 +2143,6 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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renderer->SetRenderTarget = METAL_SetRenderTarget;
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renderer->QueueSetViewport = METAL_QueueSetViewport;
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renderer->QueueSetDrawColor = METAL_QueueNoOp;
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renderer->QueueSetColorScale = METAL_QueueNoOp;
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renderer->QueueDrawPoints = METAL_QueueDrawPoints;
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renderer->QueueDrawLines = METAL_QueueDrawLines;
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renderer->QueueGeometry = METAL_QueueGeometry;
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