Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

This commit is contained in:
Sam Lantinga
2024-02-21 17:18:33 -08:00
parent 54c2ba6afd
commit 0f973f3eb4
12 changed files with 0 additions and 90 deletions

View File

@@ -1584,11 +1584,6 @@ static int METAL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_CLEAR:
{
/* If we're already encoding a command buffer, dump it without committing it. We'd just
@@ -2148,7 +2143,6 @@ static SDL_Renderer *METAL_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
renderer->SetRenderTarget = METAL_SetRenderTarget;
renderer->QueueSetViewport = METAL_QueueSetViewport;
renderer->QueueSetDrawColor = METAL_QueueNoOp;
renderer->QueueSetColorScale = METAL_QueueNoOp;
renderer->QueueDrawPoints = METAL_QueueDrawPoints;
renderer->QueueDrawLines = METAL_QueueDrawLines;
renderer->QueueGeometry = METAL_QueueGeometry;