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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -1251,11 +1251,6 @@ static int GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &data->drawstate.viewport;
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@@ -1707,7 +1702,6 @@ static SDL_Renderer *GL_CreateRenderer(SDL_Window *window, SDL_PropertiesID crea
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renderer->SetRenderTarget = GL_SetRenderTarget;
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renderer->QueueSetViewport = GL_QueueNoOp;
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renderer->QueueSetDrawColor = GL_QueueNoOp;
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renderer->QueueSetColorScale = GL_QueueNoOp;
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renderer->QueueDrawPoints = GL_QueueDrawPoints;
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renderer->QueueDrawLines = GL_QueueDrawLines;
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renderer->QueueGeometry = GL_QueueGeometry;
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